Super Dragon Gem = goldendragon
Super Phoenix Gem = phoenix
Super Rainbow Gem = rainbow
Super Violet Gem = purpleray
Super Moon Gem = moon
Super Kylin Gem = goldenkylin
Super Fury Gem = fastflash
Super Tortoise Gem = recovery
Thx alot for that Finchi but did u try the code urself ?
Super Dragon Gem = goldendragon
Super Phoenix Gem = phoenix
Super Rainbow Gem = rainbow
Super Violet Gem = purpleray
Super Moon Gem = moon
Super Kylin Gem = goldenkylin
Super Fury Gem = fastflash
Super Tortoise Gem = recovery
thanks (:. but I would actually like to find out where they came from?
thanks (:. but I would actually like to find out where they came from?
well it doesnt matter how they came from if they r working well ,till now i dont know how to call em ..i've already added em in handle.cs coudlnt do more than that
well it doesnt matter how they came from if they r working well ,till now i dont know how to call em ..i've already added em in handle.cs coudlnt do more than that
I know how to call them. like marlyandedsel said
Quote:
You have to call it every time you take attack, not just copying and pasting it.
I was simply asking where are they in the client so I can fully understand their nature.
I can't simply tell you because I have a different source than you do.
but what I CAN tell you is that you need to call it every time a player attacks, by that I mean look for Attack.cs or in the Attack folder for Handle.cs and find the switch for each attack type and fiddle around with it until you find the place where the player sends the attack to the client and then call it right when that happens.
It's not "THAT" hard as it looks it just takes some time and practice until you master it.
+10 effect 06/29/2011 - Dekaron Private Server - 0 Replies I'm trying to add a +10 effect strictly for GM weapons to be given out via CP, so I don't actually need the argates for them or have them in the fortification system.
I already have the effect. What I need to know is if I clone the a previous eff_upgrade.dds file and layer into my +10 effect, what do I then need to do to make my GM weapons point to that effect file.
I appreciate any help you can give.
Dodge effect , Warp effect 01/04/2010 - S4 League - 7 Replies this is a threat to glados , but other can answer.
how can u have that effect?
this is the video
YouTube - S4 League GLaDO is Hacking
[Help] 2nd RB Effect Fix 04/21/2009 - CO2 Private Server - 2 Replies Okay here's the problem. The 2nd RB Effect keeps looping over and over even if I add a timer for it. It overlaps each other until it turns bright purple. It's really disturbing and I spent almost two hours trying to fix it and I can't get it to work. And I am really annoyed because it's as if I wasted those two hours and learned nothing at all. So please, if you know how to fix it please help me...
sup gem effect 10/13/2007 - CO2 Weapon, Armor, Effects & Interface edits - 3 Replies stupid quest of me but how to make the dam super gems off?
they keek raising my ping to 279k in tg and than i d/c
didnt find any topic where it stand
SDG Effect and 115 Bow 07/26/2007 - CO2 Weapon, Armor, Effects & Interface edits - 23 Replies I have edited the sdg effect and the 115 bow so they are blue... i thought it would be kidna cool, if u watn any other colors just tell me and i'll work on it! :cool:
http://i51.photobucket.com/albums/f356/warheadsou r/SDGand115Bow.jpg
this file is for the bow, it goes into C:/Program Files/Conquer 2.0/c3/effect/bow
Blue Bow Download Link
the file for teh blue sdg goes into C:/Program Files/Conquer 2.0/c3/effect/dragonhate there are 3 files taht u have to put into the folder...