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Guide/Release: Conquer Server (CoFuture) Using MySql!

Discussion on Guide/Release: Conquer Server (CoFuture) Using MySql! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/11/2008, 15:06   #481
 
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U MAKE IT SO COMPLEX CUZ DE DOWNLOADS R MESSED UP YA I NO PICCELO IS GAY!!!! SO FIX THE LINK WIF ALL DE ITEMS IN IT!!! OR ELSE I WILL -THANKS A.K.A NO THANK YOU! G O O D DAY TO YOU MADAM! B T W PAOPLE I LEIK CHASE
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Old 03/11/2008, 15:08   #482
 
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I SPAZ U NO!!
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Old 03/11/2008, 15:09   #483
 
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OPLOFKFOJN
123456789987654321000000???? GET IT?
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Old 03/11/2008, 15:09   #484
 
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GIBBERISH X GOOGLEPLEX
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Old 03/11/2008, 19:42   #485


 
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Quote:
Originally Posted by poppy66 View Post
U MAKE IT SO COMPLEX CUZ DE DOWNLOADS R MESSED UP YA I NO PICCELO IS GAY!!!! SO FIX THE LINK WIF ALL DE ITEMS IN IT!!! OR ELSE I WILL -THANKS A.K.A NO THANK YOU! G O O D DAY TO YOU MADAM! B T W PAOPLE I LEIK CHASE
**** off...
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Old 03/11/2008, 23:26   #486
 
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Quote:
Originally Posted by leavemealone View Post
You upload the script to your site?.. and set it to your dbs user/pass and ur ip.
Which script, regform.php or checkreg.php, sorry for being annoying.
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Old 03/11/2008, 23:38   #487
 
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Sorry for double posting here, but this is the link from which you can get AppServ, since the link leavemealone provided is now invalid.

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Old 03/12/2008, 06:03   #488
 
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@BFsilas I can't find my Apache root folder, care to explain? Thanks.
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Old 03/12/2008, 17:48   #489
 
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Originally Posted by walmartboi View Post
@BFsilas I can't find my Apache root folder, care to explain? Thanks.
I am not BFsilas but your root folder for Apache should be unless you put it somewhere else in your c drive or other drive is C:\AppServ\www you can put the that there. You have to put both register and register check in there than you have to edit regcheck to your database the part where it says
Code:
 = "root";
 = "password";
 = "localhost"
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Old 03/12/2008, 20:19   #490
 
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Ok Here is a temp fix for the prof problem. I know it doesn't work well but it works it gives you the prof you need to put the weapons you need on.

First of all I would like to say Thank you guys for releasing this to the public. This is a good source to start out with.

Ok Go to Commands.cs. You can put this anywhere in there but I put it just under the command for /save.
Code:
                        else if (Splitter[0] == "/save")
                        {
                            Database.UpdateClientsCharacter(Client);
                            return 2;
                        }
                    }
So under that put this
Code:
                    if (Splitter[0] == "/wskill" || Splitter[0] == "/prof")
                    {
                        string SkillType_TS = Splitter[1];
                        int SkillType_S;
                        int SkillType_I;
                        if (Splitter[1] == "blade")
                        {
                            SkillType_I = Convert.ToInt32("410");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "sword")
                        {
                            SkillType_I = Convert.ToInt32("420");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "bow")
                        {
                            SkillType_I = Convert.ToInt32("500");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "club")
                        {
                            SkillType_I = Convert.ToInt32("480");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "bs")
                        {
                            SkillType_I = Convert.ToInt32("421");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "hook")
                        {
                            SkillType_I = Convert.ToInt32("430");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "whip")
                        {
                            SkillType_I = Convert.ToInt32("440");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "mace")
                        {
                            SkillType_I = Convert.ToInt32("441");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "axe")
                        {
                            SkillType_I = Convert.ToInt32("450");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "hammer")
                        {
                            SkillType_I = Convert.ToInt32("460");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "scepter")
                        {
                            SkillType_I = Convert.ToInt32("481");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "dagger")
                        {
                            SkillType_I = Convert.ToInt32("490");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "glaive")
                        {
                            SkillType_I = Convert.ToInt32("510");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "poleaxe")
                        {
                            SkillType_I = Convert.ToInt32("530");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "spear")
                        {
                            SkillType_I = Convert.ToInt32("560");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "longhammer")
                        {
                            SkillType_I = Convert.ToInt32("540");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "halbert")
                        {
                            SkillType_I = Convert.ToInt32("580");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                        else if (Splitter[1] == "wand")
                        {
                            SkillType_I = Convert.ToInt32("561");

                            string SkillLevel_S = Splitter[2];
                            int SkillLevel_I = Convert.ToInt32(SkillLevel_S);
                            Client.Char.PreviousCommand = Splitter[1];
                            Client.SendData(Prof.Skill(SkillType_I, SkillLevel_I));
                            return 2;
                        }
                    }
Than you going to put this file that is attached in your Coserver Folder.
Than complie etc.
There you go prof works:P
The command is /prof <name of prof> and <level>

If you have an question just post here or pm me
For example /prof blade 20

UPDATE: Fix the error on the return and fixed the if else and fixed the prof file wasn't configed right so enjoy
Attached Files
File Type: rar Prof.rar (312 Bytes, 51 views)
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Old 03/12/2008, 21:36   #491
 
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**** dude, you're the bomb, wanna be a GM on my server? =D
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Old 03/12/2008, 21:40   #492
 
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Quote:
Originally Posted by walmartboi View Post
**** dude, you're the bomb, wanna be a GM on my server? =D
Sure
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Old 03/12/2008, 21:53   #493
 
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Send me the commands.cs file, I can't get this **** right, lolol.
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Old 03/12/2008, 23:49   #494
 
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HolyMage gave me his commands.cs with prof codes implented.
This is the screeny after I build Solution.

This is my problem on line 8 and line 10:

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Old 03/12/2008, 23:54   #495


 
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@holymage,

gg on making them commands, however your skill command needs to be changed to else if not just if, to save the server some time, secondly youll also need to add return 2; to the end of the skill command, to inform the server that the command was used succesfully otherwise youll never know if there was a problem durring using it,

thirdly you also need to add the line to change the char's last command var to the last command you used so that if there is a problem the server will be able to inform you of the last command you used....

all trivial stuff really but.....ya know
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