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[Request] XP Balls

Discussion on [Request] XP Balls within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Request] XP *****

Can someone give me the correct code of xp *****? I mean codes for normal exp.. cause if i use 10 exp ***** i got lvl 1-127 or 128.

Here is my code!


Code:
                if (Level < 30)
                    return (uint)(150000 + Level * 43000);
                else if (Level < 50)
                    return (uint)(400000 + Level * 43000);
                else if (Level < 80)
                    return (uint)(300000 + Level * 50000);
                else if (Level < 80)
                    return (uint)(300000 + Level * 60000);
                else if (Level < 100)
                    return (uint)(300000 + Level * 70000);
                else if (Level < 110)
                    return (uint)(300000 + Level * 90000);
                else if (Level < 120)
                    return (uint)(300000 + Level * 110000);
                else if (Level < 125)
                    return (uint)(300000 + Level * 150000);
                else if (Level < 130)
                    return (uint)(300000 + Level * 170000);
                else
                    return (uint)(37748736 + Level * 225000 + (7 - (137 - Level)) * 75497472);
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Old 01/17/2010, 22:36   #2
 
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Code:
        public uint ExpBallExp
        {
            get
            {
                if (Level < 30)
                    return (uint)(15000 + Level * 430);
                else if (Level < 50)
                    return (uint)(40000 + Level * 430);
                else if (Level < 80)
                    return (uint)(30000 + Level * 500);
                else if (Level < 80)
                    return (uint)(30000 + Level * 600);
                else if (Level < 100)
                    return (uint)(30000 + Level * 700);
                else if (Level < 110)
                    return (uint)(30000 + Level * 900);
                else if (Level < 120)
                    return (uint)(30000 + Level * 1100);
                else if (Level < 125)
                    return (uint)(30000 + Level * 1500);
                else if (Level < 130)
                    return (uint)(30000 + Level * 1000);
                else
                    return (uint)(30000 + Level * 1000);
            }
        }
I didn't code this.
For reference, go to
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Old 01/17/2010, 22:43   #3
 
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still not work.. i got too much xp from xp *****.. 1-128..
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Old 01/18/2010, 00:33   #4
 
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That doesn't make sense.
Here look at the differences in EXP from your script and the script I gave you.
Attached Files
File Type: txt Exp.txt (8.9 KB, 14 views)
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Old 01/18/2010, 03:11   #5
 
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Quote:
Originally Posted by alexik View Post
still not work.. i got too much xp from xp *****.. 1-128..

Did you debug?
Because my exp calcs work greatly.
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Old 01/18/2010, 03:41   #6
 
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Quote:
Originally Posted by Hepatitis C View Post

Did you debug?
Because my exp calcs work greatly.
Of course it works fine but he has to build first
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Old 01/18/2010, 03:59   #7
 
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Quote:
Originally Posted by .Ryu View Post
Of course it works fine but he has to build first
Lol that's pretty much what I just asked.
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Old 01/18/2010, 04:09   #8
 
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Quote:
Originally Posted by Hepatitis C View Post
Lol that's pretty much what I just asked.
Would the ExpRate you set affect the exp given by the EXPBalls?

If so that would answer his question ><
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Old 01/18/2010, 04:14   #9
 
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Interesting find, EXP rate does effect EXP Ball EXP.
Edit: I also found out if you use Exp Ball in training ground, the exp amount will get divided. =o
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Old 01/18/2010, 04:21   #10
 
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Quote:
Originally Posted by spare2 View Post
Interesting find, EXP rate does effect EXP Ball EXP
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
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Old 01/18/2010, 04:23   #11
 
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Quote:
Originally Posted by Hepatitis C View Post
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
it did for me, i tried like 40 Exprate and 10Expballs got me to level92 o-o
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Old 01/18/2010, 04:30   #12
 
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Quote:
Originally Posted by Hepatitis C View Post
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
It does. Find all references to ExpBallExp. You will see it uses IncreaseExp(uint Amount, bool isTeamExp) to add EXP to the character. And in there, it does this to the amount of exp.
Code:
Amount = (uint)(Amount * EqStats.GemExtraExp * World.ExperienceRate);
And it doesn't check if the exp was from an EXP ball or not.
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Old 01/18/2010, 17:42   #13
 
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Quote:
Originally Posted by Hepatitis C View Post

Did you debug?
Because my exp calcs work greatly.
ur calcs? i dont have ur source.
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Old 01/18/2010, 18:50   #14
 
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Quote:
Originally Posted by alexik View Post
ur calcs? i dont have ur source.

I have released them.
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Old 01/18/2010, 21:32   #15
 
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Quote:
Originally Posted by Hepatitis C View Post

I have released them.
spare2 is ur account? if not give me please a link to ur relase.
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