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[Request] XP Balls
Discussion on [Request] XP Balls within the CO2 Private Server forum part of the Conquer Online 2 category.
01/17/2010, 22:18
#1
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[Request] XP *****
Can someone give me the correct code of xp *****? I mean codes for normal exp.. cause if i use 10 exp ***** i got lvl 1-127 or 128.
Here is my code!
Code:
if (Level < 30)
return (uint)(150000 + Level * 43000);
else if (Level < 50)
return (uint)(400000 + Level * 43000);
else if (Level < 80)
return (uint)(300000 + Level * 50000);
else if (Level < 80)
return (uint)(300000 + Level * 60000);
else if (Level < 100)
return (uint)(300000 + Level * 70000);
else if (Level < 110)
return (uint)(300000 + Level * 90000);
else if (Level < 120)
return (uint)(300000 + Level * 110000);
else if (Level < 125)
return (uint)(300000 + Level * 150000);
else if (Level < 130)
return (uint)(300000 + Level * 170000);
else
return (uint)(37748736 + Level * 225000 + (7 - (137 - Level)) * 75497472);
01/17/2010, 22:36
#2
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Code:
public uint ExpBallExp
{
get
{
if (Level < 30)
return (uint)(15000 + Level * 430);
else if (Level < 50)
return (uint)(40000 + Level * 430);
else if (Level < 80)
return (uint)(30000 + Level * 500);
else if (Level < 80)
return (uint)(30000 + Level * 600);
else if (Level < 100)
return (uint)(30000 + Level * 700);
else if (Level < 110)
return (uint)(30000 + Level * 900);
else if (Level < 120)
return (uint)(30000 + Level * 1100);
else if (Level < 125)
return (uint)(30000 + Level * 1500);
else if (Level < 130)
return (uint)(30000 + Level * 1000);
else
return (uint)(30000 + Level * 1000);
}
}
I didn't code this.
For reference, go to
01/17/2010, 22:43
#3
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still not work.. i got too much xp from xp *****.. 1-128..
01/18/2010, 00:33
#4
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That doesn't make sense.
Here look at the differences in EXP from your script and the script I gave you.
Attached Files
Exp.txt
(8.9 KB, 14 views)
01/18/2010, 03:11
#5
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Quote:
Originally Posted by
alexik
still not work.. i got too much xp from xp *****.. 1-128..
Did you debug?
Because my exp calcs work greatly.
01/18/2010, 03:41
#6
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Quote:
Originally Posted by
Hepatitis C
Did you debug?
Because my exp calcs work greatly.
Of course it works fine but he has to build first
01/18/2010, 03:59
#7
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Quote:
Originally Posted by
.Ryu
Of course it works fine but he has to build first
Lol that's pretty much what I just asked.
01/18/2010, 04:09
#8
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Quote:
Originally Posted by
Hepatitis C
Lol that's pretty much what I just asked.
Would the ExpRate you set affect the exp given by the EXPBalls?
If so that would answer his question ><
01/18/2010, 04:14
#9
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Interesting find, EXP rate does effect EXP Ball EXP.
Edit: I also found out if you use Exp Ball in training ground, the exp amount will get divided. =o
01/18/2010, 04:21
#10
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Quote:
Originally Posted by
spare2
Interesting find, EXP rate does effect EXP Ball EXP
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
01/18/2010, 04:23
#11
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Quote:
Originally Posted by
Hepatitis C
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
it did for me, i tried like 40 Exprate and 10Expballs got me to level92 o-o
01/18/2010, 04:30
#12
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Quote:
Originally Posted by
Hepatitis C
No it doesn't.
I've tested it and the server's exprate doesn't effect expball rate whatsoever.
It does. Find all references to ExpBallExp. You will see it uses IncreaseExp(uint Amount, bool isTeamExp) to add EXP to the character. And in there, it does this to the amount of exp.
Code:
Amount = (uint)(Amount * EqStats.GemExtraExp * World.ExperienceRate);
And it doesn't check if the exp was from an EXP ball or not.
01/18/2010, 17:42
#13
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Quote:
Originally Posted by
Hepatitis C
Did you debug?
Because my exp calcs work greatly.
ur calcs? i dont have ur source.
01/18/2010, 18:50
#14
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Quote:
Originally Posted by
alexik
ur calcs? i dont have ur source.
I have released them.
01/18/2010, 21:32
#15
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Quote:
Originally Posted by
Hepatitis C
I have released them.
spare2 is ur account? if not give me please a link to ur relase.
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