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editing npc names
Discussion on editing npc names within the CO2 Private Server forum part of the Conquer Online 2 category.
11/20/2009, 05:06
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#1
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editing npc names
I've been coding my pserver for a while now and I've started to create NPCs for quests and stuff. the only problem i have at the moment is that i don't know how to edit NPC names (i can only use currently existing NPCs and duplicate them.)
I was wondering if anyone could point in me the right direction as to how to edit their names or show me a thread that gives a walk through(and i don't need my hand held through it just a brief explanation will do xP).
much thanks,
killerdiggs
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11/20/2009, 13:49
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#2
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NPC names are client-sided. Whenever you send a show-NPC packet to the client, it contains an NPC ID and the client then gets the name from npc.ini using the ID.
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11/20/2009, 15:06
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#3
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Quote:
Originally Posted by IAmHawtness
NPC names are client-sided. Whenever you send a show-NPC packet to the client, it contains an NPC ID and the client then gets the name from npc.ini using the ID.
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I believe as I'm not sure if TQ removed this functionality of not, but you can extend the structure of the NPC Spawn packet so that you can explicitly send a name of an NPC to the client too (which will override looking up the name in the *.ini file).
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11/20/2009, 19:00
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#4
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Quote:
Originally Posted by InfamousNoone
I believe as I'm not sure if TQ removed this functionality of not, but you can extend the structure of the NPC Spawn packet so that you can explicitly send a name of an NPC to the client too (which will override looking up the name in the *.ini file).
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. Never tried/knew that. You remember what byte location the NPC name starts at? I wanna try it out .
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11/20/2009, 20:39
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#5
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Quote:
Originally Posted by InfamousNoone
I believe as I'm not sure if TQ removed this functionality of not, but you can extend the structure of the NPC Spawn packet so that you can explicitly send a name of an NPC to the client too (which will override looking up the name in the *.ini file).
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Wow, this is useful information.
Never knew this.
Thanks for sharing
~Bas
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11/20/2009, 22:30
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#6
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Quote:
Originally Posted by killerdiggs
I've been coding my pserver for a while now and I've started to create NPCs for quests and stuff. the only problem i have at the moment is that i don't know how to edit NPC names (i can only use currently existing NPCs and duplicate them.)
I was wondering if anyone could point in me the right direction as to how to edit their names or show me a thread that gives a walk through(and i don't need my hand held through it just a brief explanation will do xP).
much thanks,
killerdiggs
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raidenx123 made a guide on it.
Here's the link.
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11/20/2009, 23:02
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#7
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Quote:
Originally Posted by Tiku
raidenx123 made a guide on it.
Here's the link.
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^^
thanks man you saved me a lot of thinking and trouble
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11/21/2009, 05:25
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#8
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i need it for CoEmu V2, this is for LOTF. Someone pls post it if you know it.
Thx
Killerdiggs
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11/21/2009, 07:01
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#9
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It works for all.
Open your client and ini folder.
Then click on NPC.ini
Then copy a npc and edit name and UID.
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11/21/2009, 07:50
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#10
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Quote:
Originally Posted by #*=DarkAngeL=*#
It works for all.
Open your client and ini folder.
Then click on NPC.ini
Then copy a npc and edit name and UID.
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I know that part is right. What I need is to know how to change it in the database. Because if I put in a type that doesn't exist(i created) it turns into a shopkeeper. Any ideas?
thx
Killerdiggs
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11/21/2009, 11:03
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#11
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Is what your looking for, what your struggling with is the last part in this guide.
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11/21/2009, 16:47
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#12
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Quote:
Originally Posted by Korvacs
Is what your looking for, what your struggling with is the last part in this guide.
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Somebody already posted that guide, this isn't really adding anything useful.
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11/21/2009, 17:01
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#13
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Quote:
Originally Posted by Smythe94
Somebody already posted that guide, this isn't really adding anything useful.
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Appart from the fact that i mentioned that the bit hes having difficulty with is the last stage in the guide.
So hopefully he will revisit and make changes accordingly.
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11/22/2009, 19:30
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#14
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Quote:
Originally Posted by Korvacs
Is what your looking for, what your struggling with is the last part in this guide.
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which part? step 6? were it says:
Code:
Step6. Time to know what ID you are going to use for the NPC, the ID you just put in step above is it, but you gotta multiply by 10. So I am going to choose the ID 1987. And the Type ID I would use would be 19870.
i have tried that but i still think im doing something wrong. pls tell me what the subtype should be cuz i think thats my problem
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11/23/2009, 00:59
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#15
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Quote:
Originally Posted by killerdiggs
which part? step 6? were it says:
Code:
Step6. Time to know what ID you are going to use for the NPC, the ID you just put in step above is it, but you gotta multiply by 10. So I am going to choose the ID 1987. And the Type ID I would use would be 19870.
i have tried that but i still think im doing something wrong. pls tell me what the subtype should be cuz i think thats my problem
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Exactly what problems are you coming across?
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