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Update System

Discussion on Update System within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
shadowman123's Avatar
 
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Update System

well in the source Am using (Impulse based Source ) i see that the Flags ID arent too long this is an example :-

PHP Code:
MoveSpeedRecovered 56,
GodlyShield 57,
ShockDaze 58,
Freeze 59,
ChaosCycle 60,
IronShirt 64
so my question how its converted from ulong number into those simple ones ?
and i didnt understand what how its going in this void.. i need full Critisize about this void

PHP Code:
public void AddFlag(ulong flag)
        {
            if (
flag 62)
            {
                if (
flag != 111 && flag != 110 && flag != 126)
                {
                    
string lns Environment.StackTrace.Split(new char[] { '\n''\r' }, StringSplitOptions.RemoveEmptyEntries)[2];
                    
lns lns.Replace("at Conquer_Online_Server.Game.Attacking.Handle.Execute() in """);
                    
File.AppendAllText("linktotops"Name " " flag " " lns "\n\r\n\r");
                }
                
StatusFlag2 |= (ulong)((ulong)<< ((int)flag 63));
            }
            else
            {
                
StatusFlag1 |= (ulong)((ulong)<< ((int)flag));
            }
        } 
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shadowman123
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Old 02/04/2013, 23:26   #2
 
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It's doing a few things.

#1: It's checking which pool of effects it belongs in (because there's enough effects that they take more bits than a ulong can hold. As such most sources use 2 ulongs (StatusFlag1 and StatusFlag2)

#2: If it belongs in the second pool then it reduces by the max Flag1Value.

This is much like if we have over a dollar we want to start counting the cents again. (101 - 100 = 1. We have 1 cent). That's what the 1 << (flag - 63) is doing.

#3: It then uses bitwise operations to set the correct bit to on (1)
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