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[Request] Appearance Packet ID

Discussion on [Request] Appearance Packet ID within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Request] Appearance Packet ID

Could someone give me the Appearance PackageID? Please.
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Old 01/12/2013, 19:13   #2
 
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Depends what type of appearance you're referring to.

If you're talking about being able to see someone then you mean the spawn entity packet which is responsible for spawning monsters and players to your screen. Type is 10014

If you're talking about what someone is wearing then you're referring to the equipment subtype of the general data packet which is responsible for telling local players what you are currently wearing (VISIBLE gear). Subtype of 10010
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Old 01/12/2013, 20:25   #3
 
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this:
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Old 01/12/2013, 20:33   #4
 
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Someone feel free to correct me but that is to do with client side graphics settings... there would be zero reason for it to send a packet to the server. It's simply handling what the client displays. They spawn/update packets will still have an offset with your garments ID and such so there's no need to inform the server.
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Old 01/12/2013, 20:34   #5
 
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It's a server action. If you click on it... it should tell you what type it is (assuming your server tells you when you receive a missing action type).
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Old 01/12/2013, 21:01   #6
 
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Quote:
Originally Posted by Fаng View Post
It's a server action. If you click on it... it should tell you what type it is (assuming your server tells you when you receive a missing action type).

I clicked and returned: Unknown generaldata id: 178.
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Old 01/12/2013, 21:30   #7
 
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Quote:
Originally Posted by littlechris95 View Post
I clicked and returned: Unknown generaldata id: 178.
Then there you go. It's 10010 subtype 178.

Ooohhh... I was thinking this was showing OTHER people's garments/souls but is this related to showing/not showing your own equipped garments/souls to other players? if so then I misspoke and yes, it would need to be handled server side.

Just start handling subtype 178, enumerate the possible values and use them to change how you are spawned to other players.


That being said.. the wording on it makes it sound like it's showing/not showing the gear on other people... If so that would be infuriatingly stupid of them as this is all handled in the spawn entity packet and update equipment action. As such stupid amount of overhead for zero reason.
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Old 01/13/2013, 01:48   #8
 
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Yuuuup!
Thanks Pro4ever & Fang

Print:



Close topic please *u*
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Old 01/14/2013, 18:58   #9
 
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This was implemented in CSV3..




Throughout the entire source, it is referred to as AppearanceType. Its handler is located at GameClient::SetAppearanceType.
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Old 01/14/2013, 20:34   #10
 
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Packet Length: 178
Packet ID: 10010

I need handle this?

I need to build a new class to make it work?
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