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Very Big Problem

Discussion on Very Big Problem within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 06/14/2012, 02:50   #16
 
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hhhh srry idk why did i bumped ) it was a mistake i didnt saw your comments guys
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Old 06/14/2012, 02:52   #17
 
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Quote:
Originally Posted by Healian View Post
hhhh srry idk why did i bumped ) it was a mistake i didnt saw your comments guys
Ah okay lol. Did you fix your problem ?
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Old 06/14/2012, 03:00   #18
 
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nope i am worry it ends and i cant fix it

2 hell porblems the one of the pistol did not apear while equiped (right hand)

second the normal attack animation
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Old 06/14/2012, 03:07   #19
 
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nope i am worry it ends and i cant fix it

2 hell porblems the one of the pistol did not apear while equiped (right hand)

second the normal attack animation
Try a different client?
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Old 06/14/2012, 03:12   #20
 
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which one you suggest for me my source is 5568
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Old 06/14/2012, 04:23   #21
 
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That's not what your source is, that's the client version/patch that your source supports. What is your source, Albetros? I don't know any other late sources, nor do I know any that fully support pirates.
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Old 06/14/2012, 06:14   #22
 
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ur source is 5527 and about pistoles that because of pirate status u have to upgrade your source (and that would be diff) about the motion of attackin u should re-download my modified dbc of the thread about pirate motion.
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Old 06/14/2012, 12:07   #23
 
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am not sure if this solution going to work but try it: "get a latest client and replace the latest conqur.exe with your old Client conquer.exe " it may work. give it a try!
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Old 06/14/2012, 12:25   #24
 
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it will disconnect doing that.
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Old 06/14/2012, 12:28   #25
 
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am not sure if this solution going to work but try it: "get a latest client and replace the latest conqur.exe with your old Client conquer.exe " it may work. give it a try!
Depends if any crucial references/dependabilities were changed between the releases. Often times, that will work. I've 42xx files on a 47xx client, and vice-versa. Just have to be thorough about it.
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Old 06/14/2012, 15:19   #26
 
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tried the solution of getting the last version and replace exes but did not worked and i tried a new client but i get Failed to connect to the server error and if i replaced GameData.dll it works but no npc apear


and about what u said 2slam idont know what you mean by pirate statue ? which portion of the source ? can u explain a little bit further

what make me think that its client side that i cant really find the right weapon slot in my client !

a pic from my items



Or maybe server side of determining either the char have the ability to wear right weapon or not ? idk
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Old 06/14/2012, 23:05   #27
 
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The client determines whether or not you can have two weapons shown at once, but will still display them if the packet is sent in older clients. You have to go to your SpawnCharacter packet and check if it's only sending two weapons for trojan/archer/warrior/monk/ninja/etc and add pirate if so.
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Old 06/14/2012, 23:22   #28
 
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i cant determin where in the source i can work with the pirate spawn to make it 2 weapons
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Old 06/14/2012, 23:26   #29
 
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Quote:
Originally Posted by Healian View Post
i cant determin where in the source i can work with the pirate spawn to make it 2 weapons
You have to try and find your spawn handler, and then find the portion that spawns characters. There's a packet for spawning characters, and in that packet you send the staticID of each item in your equipment. My guess is that it limits it to one weapon for certain classes, so check that. Though, it could also be the client, I'm not sure.
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Old 06/14/2012, 23:35   #30
 
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the reason i said server is that when i change class through the GM command @class to archer for example i see the slots appear when change back to pirate the slots disappear
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