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CoEmu #1 PvP Server

Discussion on CoEmu #1 PvP Server within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old   #1
 
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CoEmu #1 PvP Server

I DONT OWN THIS SERVER. IM JUST A PLAYER.



3 Servers! Online Users: 150-500 players!

Our servers are running on the perfectly fullworking stable CoEmu Binaries of MagicMan. We are the only server which could get a legal copy of his work.
This is the Reborn of CoEmu - CoEmu.eu! MagicMan had to stop CoEmu. We will try to continue his great work!
MagicMan is no part of our CoEmu.info Team! He quit, after he had to stop anything Conquer Online related.

Some informations to his CoEmu project (last known state):
Founder & Developer: MagicMan
Timespan: Octobre 2003 - Decembre 2003 and February 2008 - April 2009
Emulator: Initiated Project of MagicMan at 23.10.2003 in C++. It was the first CO Emulator worldwide.
Operating System: Platform Independent. It works on Windows, Linux, Mac OSX and more
Applications: Account Server.exe (188kb), Game Server.exe (608kb)
Source Code Size: Account Server (510kb), Game Server (2'498kb)
Database Type: MySql and a possibility to switch to Textfiles
Source Code Language: Initial Language was C++. Changed from C++ (February 2008) to C#. Only a few code is still in C++
Client Version: Newest (good) CO Client (5011)

CoEmu v1.XX Features:
• Multiple Servers - CoEmu is able to use more than one game server (one account server and a custom amount of game servers)
• Platform Independent - The Server Software CoEmu is platform independent
• Auto Patcher - CoEmu Client patches automatically your client for new updates
• GM Access - Every player has his own custom access to / commands
• Non GM Access - Every player has standard @ commands to use
• EarthTaoist - New class EarthTaoist. This class has some new skills and some fire/water taoist skills. The strongest attack is Fortress.
• Skills - All Skills working (non-working skills of the real CO too). New Skills: Fortress, Dispel, AdvancedDispel, RandomTeleport, Restore
• Weather - Unique Weather Feature made by MagicMan. It has weather on every map under the sky.
• Day & Night - Unique Day and Night Feature made by MagicMan. (~1h night, ~2h day)
• CoEmu Coins - CoEmu Coins as an example for our custom items
• Level 135 Items - 120/135 Shield/Earrings, 131-135 Weapons, 135 Armors and everything else at level 135
• CoTime - The server has his own time. Check with command @cotime
• Mining - Mining is working
• New Monsters - There are a lot new monsters. There\'s a new monster type too. All MVP (Most Valuable Player) monsters are very very strong and hard to skill. They can use an amout of skills and they have their own AI. The drops are very good from MVP monsters. They spawn usualy only one time on a map in a certain time
• Monster AI/Skills - All monsters have AI and they can use skills too. Not all monsters configured.
• New NPCs - There are a lot new npcs
• New Maps - The world has more maps
• New Items - Some new items and some new item functions
• New Quests - Some new quests
• War of Castles (WOC) - You can fight like guild war. But you can win the castles and get rewards of them. Visit your own guild dungeon and and and...
• Rates - The server uses different rates. Horn is currently using 4x Exp, 100x Drop and 300x Gem
• 6 Main Cities - Stone City is a main city too
• Potency - The new client patch. Potency is shown but just a "number". It has no effects on your attack, defense or expiriences. (we won\'t implemt this feature because it makes the game unbalanced)
• Message Board - Message Board is working now but a little different. Trade -> Public, Friends -> Only friends, Guild -> Your guild and ally guilds, Team -> Only Team members, Others -> Public
• - The server has a very strong anti- system. Most known are impossible.
• Module Based - The server code is module based. You can script NPCs, Monsters and Items without having the server application.
• Error Handling - The server code is full stable and has a global error handling with a lot properties, monitoring of classes/methods and an alert system for remote notifications
• DMapReader - High speed dmap reader. It reads all maps from the client to check, if you really jump/run to a possible location. It has different levels of ram usage. It uses since CoEmu v1.10 the ultimate DMap RAM-Compressor made by MagicMan to save a lot RAM.
• ItemDatReader - ItemDatReader is a tool to read the whole itemtype.dat file with all attributes (also compositions). You can also edit them easy or just make an output as sql script.
• Other Readers/Writers - SkillReader, ExpReader, EffectReader, MonsterReader, NpcReader, WdfReader and Writer



Why do i make this thread??
Trying to get the old days back, where CoEmu was #1 on XtremeTop100.
So all join again!!!!

Screenshots:




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Old 03/24/2010, 14:55   #2
 
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Of course he is part of it's staff. He works under cover to prevent "uncomfortable" situations with TQ cause as everybody knows.. he got one letter yet.

But ops.. it's supposed to be a secret? =o
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Old 03/24/2010, 14:59   #3
 
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Quote:
Originally Posted by jajec View Post
Of course he is part of it's staff. He works under cover to prevent "uncomfortable" situations with TQ cause as everybody knows.. he got one letter yet.

But ops.. it's supposed to be a secret? =o
I am player lmao XD
my ingame name is PhoeNix
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Old 03/24/2010, 15:01   #4
 
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Im talkin about MM

/facepalm
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Old 03/24/2010, 15:36   #5
 
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I tore that place up with aimbot, was fun tbh.

I'll do it again soon as I've finished all my work for college

Quote:
Initiated Project of MagicMan at 23.10.2003 in C++. It was the first CO Emulator worldwide.
My gosh, soooo many lies
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Old 03/24/2010, 16:55   #6

 
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Indeed, it's filled with claims but no prove whatsoever.
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Old 03/24/2010, 17:12   #7
 
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Excuse me If I may, but can I point out the most obvious flaws in your post? (On a 5 minute break from my work )

Quote:
• Weather - Unique Weather Feature made by MagicMan. It has weather on every map under the sky.
• Day & Night - Unique Day and Night Feature made by MagicMan. (~1h night, ~2h day)
Failing to see what is unique about that?

Also the "made by MagicMan" part, no, its a feature made by tq, which simply needs a packet sending to the client (f.y.i I released the packets somewhere on here about 3 years ago).

Shall update my post when my next 5 minute break is

Edit #1:
Quote:
Operating System: Platform Independent. It works on Windows, Linux, Mac OSX and more
Platform Independent, yet your using C# (.Net), unless your using buggy mono develop I HIGHLY doubt that.

Quote:
Source Code Language: Initial Language was C++. Changed from C++ (February 2008) to C#. Only a few code is still in C++
I really don't understand why anyone in the right mindset would convert their project from C++ to C#, without an extremely valid reason, such as having a C# fetish. Also - "Only a few code is still in C++", make your mind up, is it C++ or C#?

I really could go on picking both this post and the server apart, and if you request that, I will be more than happy too. But I don't see the point however, most people know this server is a complete phony, even the name has been stolen from the "ORIGINAL" CoEmu project.
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Old 03/24/2010, 22:06   #8
 
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Quote:
Originally Posted by © Haydz View Post
Excuse me If I may, but can I point out the most obvious flaws in your post? (On a 5 minute break from my work )



Failing to see what is unique about that?

Also the "made by MagicMan" part, no, its a feature made by tq, which simply needs a packet sending to the client (f.y.i I released the packets somewhere on here about 3 years ago).

Shall update my post when my next 5 minute break is

Edit #1:

Platform Independent, yet your using C# (.Net), unless your using buggy mono develop I HIGHLY doubt that.


I really don't understand why anyone in the right mindset would convert their project from C++ to C#, without an extremely valid reason, such as having a C# fetish. Also - "Only a few code is still in C++", make your mind up, is it C++ or C#?

I really could go on picking both this post and the server apart, and if you request that, I will be more than happy too. But I don't see the point however, most people know this server is a complete phony, even the name has been stolen from the "ORIGINAL" CoEmu project.
Maybe there was some things that would be more stable in c#, then c++. but i doubt that.
And tell one server, that was made that early. (Is a little after conquer was created)

@You talk about MM.
Well how should i know. You even don't talk right out ;D
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Old 03/24/2010, 22:09   #9
 
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Quote:
Originally Posted by grillmad View Post
Maybe there was some things that would be more stable in c#, then c++.
C++ hands down beats c#, there's no question. Converting from C++ to C#, makes no sense whatsoever

Quote:
And tell one server, that was made that early. (Is a little after conquer was created)
  • UCCO Project
  • CoEmu (Ranny, Korvacs, Andy).
  • CO 2.1 was most likely before it.
I do believe that's some ownage right there.


Quote:
@You talk about MM.
Well how should i know. You even don't talk right out ;D
MagicMan's a phony, A GREAT BIG PHONYYY!
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Old 03/24/2010, 22:35   #10
 
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Quote:
Originally Posted by © Haydz View Post
C++ hands down beats c#, there's no question. converting from C++ to C#, makes no sense whatsoever

UCCO, CoEmu (Ranny, Korvacs, Andy). I do believe that's some ownage right there.



MagicMan's a phony, A GREAT BIG PHONYYY![/QUOTE]

And yea MagicMan still there. And it was also him that bringed back coemu in october last year XD

This should explain alot:
Quote:
Original CoEmu© & Open Source CoEmu
CoEmu is the original CoEmu project (Founder: MagicMan). It was the first project with the name CoEmu and it was never open source. Later, some people created a project with the same name because they didn't know about this one. They started the open source project CoEmu (this isn't the same and every code line is different!). If you have any questions about the open source project, please don't ask them here. This project isn't public for users to create their own server.
About the Founder
He's a professional software developer who made a lot applications, other server emulators and hacks. He was the one, who hacked the conquer online connection encryption as first person (more than 5 years ago). He hacked in February 2008 the password encryption for making an Account Registration on the website possible.
What's CoEmu©?
CoEmu is an old project. MagicMan made it over 5 years ago. He hacked the encryption and made the first little conquer online server. After a while, he quit, because he had not enough time. He gave the source code of the encryption to some people (so they will be able to make a their own server). After a lot years, some people could change his mind. Most of them were players on the closed CoEmu Server (year 2003). He continued the project CoEmu and changed his C++ Code for the new Conquer Online client (version 5000+). His Infrastructure of the connection is amazing and perfect for hiding the IP Addresses of the Account / Game Server.
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Old 03/25/2010, 01:41   #11


 
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That doesnt atually explain anything really, ive read that before. MagicMan is a no body who has a source which was ultimately released by someone else and he has modified it.

He claims to be the first person to break the encryption, which isnt true, do a search here and you can find the first post about it, and it has nothing to do with MagicMan, also what took him so long to crack the password encryption? Its in no way as complex as the auth packet encryption. In all probability a source was released in Feb 2008 which contained the password crypt.

I also dont understand why theres a claim about his connection infrastructure being amazing and perfect for hiding the IP for the auth and game servers. Yeah great he uses a proxy to feed the packets between the servers and the clients, but all thats doing is adding to your latency, and for what? Basically no real added protection.

This is just anouther server, its pretty standard, its in no means more unique than your other public source driven servers.
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Old 03/25/2010, 01:51   #12
 
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Quote:
Originally Posted by grillmad View Post
This should explain alot:
Thing is, that incredibly long and disgusting wall of text you just posted, is complete trash.

A GREAT BIG PHONYYY
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Old 03/25/2010, 11:56   #13
 
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Quote:
Originally Posted by © Haydz View Post
Thing is, that incredibly long and disgusting wall of text you just posted, is complete trash.

A GREAT BIG PHONYYY
I just copied it lol XD
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