Features:
Gameplay:
A healthy mix of 1.0 game play and 2.0 functionality.
4x mob spawn multiplier
3x experience multiplier
Max level 130-130
Max +9
Original 1.0 classes
No BP or CP
Low drop/mining rates
Gold economy in game
Quality of life/VIP options:
AutoTG logs character with clientless bot and continues TG actions
Autostore logs character with clientless bot and continues market stall
Automine drops trash ores while mining
+1 notification - only notifies of a +1 drop - not its name or location
teleportation functions from vip book
remote warehouses with 100 slots (remote wh vip, 100 slots free)
remote repair
entering TG sends you to your level stake (v4)
sell inventory option to sell trash items to npc for gold
clear items option to clear inventory
NO dragonball, meteor, or item sales for VIP or cash
Discord integration:
notifiers of autoTG / Automarket setup/disconnect
item sold notifier from game to discord
query linked accounts experience from discord
speak to game server through discord and vice versa
developed role attributes for guilds - auto role applied when joining in game guilds (v4)
Client: Much newer 2.0 client than commonly used packed full of features
Custom RSA key pairing
Newer packet stuctures
early 2.0 era itemtype with newer garments added
native 4k display support
native full screen / custom resolution resizing
moveable dialogue tiles
quick selling of items alt+click
stackable items
in game hotkeys such as I for inventory - can change natively in client
Unlocked FPS - for high end rigs only - no cap currently
Multiclient launcher launches n number of clients at once
Disable the creation of non 1.0 classes; 2.0 flash creation yet to be changed
Source:
Custom written by myself in C# with the aide of EliteMagus/Argaman keeping me focused beginning in late 2016. Currently working on v4 re-write of core systems and bugs. v4 optimizes the source and applies a new plugin system which I will use to run everything from NPCs to items in a modular fashion. I'll be filling the source with events that I had back on Acid CO once I complete the plugin system for tournaments. Likely will allow players to level off of events much like I did in Acid.
This is the most complete source I have ever and will forever have written, using official Eudemons and 5065 binary resources to reverse packets, actions, rates. Including references to other works I've assisted with in the past to verify correctness.
Updates/Support:
Developed daily; operating 'Live' server AKA Legacy Conquerv3 where players play and 'Live Development' server Legacy Conquerv4 where bug fixes are written in and tested for it's future release.
Supported by Ryee Whiskee of TQ fame; whom prompts myself or Argaman to support matters we're not active for. We all know I'm a dick so don't bother me directly please, I'm busy go through Ryee/Argaman.
Community:
Ran by Argaman and Ryee - we have collected a large and organized following on discord of both veteran players from severs like Dragon, Lion, Ruby and Elite PVP members whom we've either worked together or known of each other for years.
It's a little home away from home, I often team view my development for a few others here whom are making their own servers - or not - so they say
Website:

Shout outs: DreadNawt, Net7, Argaman/EliteMagus, nTL3fTy







