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ConquerPS - See Conquer in a new way

Discussion on ConquerPS - See Conquer in a new way within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old   #1
 
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ConquerPS - See Conquer in a new way

(Account mangement website)
(Forums, contains E*PvP link-back)



First, let me just start off by saying I could list a million features like every other server does, but whats the point of that? Nobody cares about that feature list anymore with everyone saying "ARENA SYSTEM FIX 100%" and all that nonsense.

Let me start off by grabbing your attention with a video from our server from Dis City, our final boss of the event - Han Cheng:
Our final boss of the Desert City Ruin Excavation event - Pharaoh Seth:

Got your attention now? Great, now we can talk about features and what's different.

We value skill.
There's no pay to win on our server. Anything we offer that's obtained through donations purely only has cosmetic benefits or slightly influences player vs. environment, not player vs. player!

A gold only economy.
There are no Conquer Points. There are Campaign Points, and these are awarded from events (PvP and PvE), however they're a non-tradable currency that you can use to better your gear, and help you progress (level) in the world!

A difficulty factor to gear.
People aren't pulling out the +12s on day one of the server. In fact, we don't expect to see more than +6s for a very long time. You have to hunt for your gear, meteors, dragon balls just like you did in the good ol' days. A little bit of 1.0-esque if you will.

Weapon Diversity
It's not all about sword/club, blade/club or club/club anymore. We like weapon diversity, so should you. Sword Axe is just as viable as Blade Whip. Ever wanted to use a scepter? Well now you have a reason to, scepters lower the stamina cost of spells.
Find out more here:

Gem Diversity
Lets face it, unless your leveling a spell or a prof. you pretty much only see DragonGem's and PhoenixGem's in Conquer (and I guess TortoiseGem's). We like the idea of diversity, so we're working on making all gems viable. Kylin gems are now life steal (read the next section), Fury gems are now critical strike, Moon we kept the same, and we're learning towards Violet being magic penetration. Notice that red stuff constantly popping up on archer in the video? Yeah, that's life steal. It's useful for PvE and PvP.

Potion Mechanics
We don't like the idea Conquer revolves around only one-hitting and two-hitting your opponent purely because they can spam potions as fast as they want. Potions now have a cool down. Fights are more drawn out. This mechanic allows us to better design fun environment events (like that boss!) and implement crowd control. Healing spells (like Cure, Nectar, etc.) scale off of M-Attack.

Wow, you haven't signed up yet? Fine, I'll tell you more.

Crowd Control
Because of our changes to potions, we can do cool things like stuns, slows, reduced healing effects, binds, and so forth. Don't worry, there's going to be tenacity (a factor to reduce how long crowd control effects last).

A leveling system built around events.
There's always the good ol' grind way, but we want people to have some fun while they level up. It's our future plans that every map will have it's own unique boss (one as cool as the one in the video) and there will be tons of events going on (PVP and PVE)


What are you waiting for? Get set up and playing today!


Note: The server still is in beta, and we are constantly developing and working on improving the server. It won't be perfect, so bare with us as there will be bugs.

Conquer PS
See Conquer in a new way.

---

Will post more videos/content as we make them
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Old 05/24/2014, 23:48   #2
 
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There is hope.

+1 for the good work dude, looks awesome
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Old 05/25/2014, 00:12   #3
 
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if u have patch give me it
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Old 05/25/2014, 00:32   #4
 
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We're running on the newest patch. According to my client version, 5905.
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Old 05/25/2014, 00:35   #5
 
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Well, a few things about this community never change; but I'm glad to see that its developers do. I wish you and the ConquerPS staff the best of luck. You have my full developmental support if it is ever needed.
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Old 05/25/2014, 01:38   #6
 
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I am curious about the website, it looks like it's a custom website using twitter bootstrap. But what is up with all the charts plugins/libraries?

Oh and you might want to take a look at the gold ranking, you start with 0 instead of 1 there. :P
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Old 05/25/2014, 02:13   #7
 
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Does COAI work in this server? bad jk gonna test the server, sounds like a lot of fun for me
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Old 05/25/2014, 06:47   #8
 
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Quote:
Originally Posted by turk55 View Post
I am curious about the website, it looks like it's a custom website using twitter bootstrap. But what is up with all the charts plugins/libraries?

Oh and you might want to take a look at the gold ranking, you start with 0 instead of 1 there. :P
I'm mostly in charge of the website, and yeah it is a bootstrap theme.
The theme specifically is:

It's super easy to integrate with ASP.NET MVC5, and it has tons of features, thus the reason I chose it.

As for the rankings, and other things; I've been working on the website quite a lot in the background, just havent had a chance to release the latest update. We're planning to integrate quite a lot of features (such as character/items display on site, rankings, complete market listing, auctions, etc). We pretty much have a way to fully integrate the website/game/auth server via MVC/EF/WCF.
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Old 05/25/2014, 09:23   #9
 
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I can't seem to register, Getting 'Runtime Error" when I try.
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Old 05/25/2014, 09:43   #10
 
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Quote:
Originally Posted by Execution! View Post
I can't seem to register, Getting 'Runtime Error" when I try.
Website is being updated. Will be back soon!
// online again!
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Old 05/25/2014, 13:32   #11
 
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Quote:
Originally Posted by .John View Post
I'm mostly in charge of the website, and yeah it is a bootstrap theme.
The theme specifically is:

It's super easy to integrate with ASP.NET MVC5, and it has tons of features, thus the reason I chose it.

As for the rankings, and other things; I've been working on the website quite a lot in the background, just havent had a chance to release the latest update. We're planning to integrate quite a lot of features (such as character/items display on site, rankings, complete market listing, auctions, etc). We pretty much have a way to fully integrate the website/game/auth server via MVC/EF/WCF.
I am quite surprised that there are actually proper websites in the scene, I had a working item display a long time ago as well. On the side note, the ram amount of the hosting that you guys have is humongous. Is it hosted in the states?
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Old 05/25/2014, 14:47   #12
 
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xD Now i had to install Windows 8 instead of xp.
Nice i will have the chance to try the server and VisualStudio 2013

Nice to see one caring of making a p-server targeting the highest patch and remains the fun of the game
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Old 05/25/2014, 15:28   #13
 
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can haz PM?
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Old 05/25/2014, 18:08   #14
 
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We've had a few small issues with server freezing on a breakpoint overnight, but all is good again

Quote:
Originally Posted by turk55 View Post
I am quite surprised that there are actually proper websites in the scene, I had a working item display a long time ago as well. On the side note, the ram amount of the hosting that you guys have is humongous. Is it hosted in the states?
The server it's self uses that much overall. I run a couple of other services (including CoAI) off that same server, as well as some testing Virtual machines. Aside from that, I have SQL optimized to use as much memory as possible to minimize disk usage. The game server it's self uses ~350mb after startup with all data cached in memory (spawns, maps, monster, item attributes, etc). After initial startup, it's very memory/cpu efficient, consisting of only a few kb for the player data.
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Old 05/25/2014, 20:26   #15
 
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Um.. When I start the game through your launcher somehow it turns on NFS HOT PURSUIT instead of conquer lol.

Autopatcher is in conquer online folder.
Running as admin.

wtf is happening lol
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