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Insomnia Gaming [5071] - The Perfect Balance
Discussion on Insomnia Gaming [5071] - The Perfect Balance within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.
03/16/2014, 01:43
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#16
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Quote:
Originally Posted by _DreadNought_
*shrugs*
I did try, talked to like basically every npc I could find
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This make me think I should make a starting guide. To help people that can't figure it out.
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03/17/2014, 21:56
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#17
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elite*gold: 0
Join Date: May 2009
Posts: 38
Received Thanks: 1
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just wish it had less bugs half the time when your playing its laggy or your skills don't work other then that there are a few glitchs , not enough monsters , but it does have friendly staff when there on
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03/17/2014, 23:36
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#18
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elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
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Quote:
Originally Posted by Arco.
Server's pretty nice, lags a bit at times but the rates are overall good. CityWar is pretty fun to if any of you haven't tried it yet.
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City War ? It remembers me my City Siege thing
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03/18/2014, 03:01
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#19
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Quote:
Originally Posted by CptSky
City War ? It remembers me my City Siege thing
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Whoa, I never would've thought about using gates. That's pretty cool!
IMPORTANT NEWS!
We went through a claims settlement with the vps due to horrible quality of the vps. We just got our refund for the VPS and we are now getting a new one! Please bear with us!
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03/18/2014, 03:55
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#20
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elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
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Quote:
Originally Posted by InsomniacPro
Whoa, I never would've thought about using gates. That's pretty cool! [...]
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I recommend you using them  When City Siege was activated, you wouldn't respawn inside the city, etc. So, you had to enter the city, take it, and defend it. I planned to implement a taxes system, so the guild owning the city would have got something from people buying / dropping / exp in the city, making it interesting for them to have dropping cities like Bird Island.
Note that Twin City was a neutral city. A NPC was available to declare war to another guild to take the city (the city war would start something like 2-3 hours later and would last after ~2h).
Feel free to use the idea (maybe crediting me if you do, but no obligation). I always liked it and I find it nice that you implemented something similar.
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03/18/2014, 04:11
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#21
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Quote:
Originally Posted by CptSky
I recommend you using them  When City Siege was activated, you wouldn't respawn inside the city, etc. So, you had to enter the city, take it, and defend it. I planned to implement a taxes system, so the guild owning the city would have got something from people buying / dropping / exp in the city, making it interesting for them to have dropping cities like Bird Island.
Note that Twin City was a neutral city. A NPC was available to declare war to another guild to take the city (the city war would start something like 2-3 hours later and would last after ~2h).
Feel free to use the idea (maybe crediting me if you do, but no obligation). I always liked it and I find it nice that you implemented something similar.
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Thanks for the ideas. Yeah basically all mine does is spawn a pole in one of the 5 main cities. As the screen shot shows, it displays how much damage you do to the pole. If you do the most damage, a pole will be constructed with your name on it and stay in that city until the next City War. And you get 125 CPs. I'm thinking I may use your idea regarding people owning the city. Maybe with any money drop in that city, divided by 5, gets deposited into that persons guild fund, or if they don't have a guild, their personal fund.
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03/18/2014, 04:24
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#22
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elite*gold: 0
Join Date: May 2009
Posts: 38
Received Thanks: 1
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Quote:
Originally Posted by InsomniacPro
Thanks for the ideas. Yeah basically all mine does is spawn a pole in one of the 5 main cities. As the screen shot shows, it displays how much damage you do to the pole. If you do the most damage, a pole will be constructed with your name on it and stay in that city until the next City War. And you get 125 CPs. I'm thinking I may use your idea regarding people owning the city. Maybe with any money drop in that city, divided by 5, gets deposited into that persons guild fund, or if they don't have a guild, their personal fund.
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to bad the web sites down
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03/19/2014, 08:24
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#23
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elite*gold: 20
Join Date: Jun 2005
Posts: 1,489
Received Thanks: 301
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I will test it out :P I'm bored so why the hell not..
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03/20/2014, 14:52
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#24
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Added a nice little video giving the audience a feel for what the Deathmatch Event is.
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03/20/2014, 15:28
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#25
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elite*gold: 26
Join Date: Jul 2011
Posts: 522
Received Thanks: 285
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Good luck buddy.
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03/20/2014, 16:26
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#26
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Looks awfully familiar to me
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03/20/2014, 17:11
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#27
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Quote:
Originally Posted by Aceking
Looks awfully familiar to me 
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Just to clarify, I already had the deathmatch. Lol, I just really enjoyed that idea you had with the countdown. Haha, sharing is caring amirite
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03/20/2014, 18:02
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#28
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Quote:
Originally Posted by InsomniacPro
Just to clarify, I already had the deathmatch. Lol, I just really enjoyed that idea you had with the countdown. Haha, sharing is caring amirite
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I know, I was referring to the countdown
Royalties anyone?
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03/20/2014, 18:03
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#29
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Quote:
Originally Posted by Aceking
I know, I was referring to the countdown
Royalties anyone? 
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10% profits to you, every month. Haha
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03/21/2014, 00:13
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#30
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elite*gold: 0
Join Date: Dec 2009
Posts: 502
Received Thanks: 112
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register page is down
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