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ProjectX V2
Discussion on ProjectX V2 within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.
03/07/2012, 02:36
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#46
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elite*gold: 0
Join Date: Jan 2012
Posts: 164
Received Thanks: 22
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@bausshacker is project x the one which had the feature of vs some monster/specialmonster with same attack/def/hp that jump randomly around u or it's comue o-0 ?
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03/07/2012, 02:39
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#47
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elite*gold: 0
Join Date: Apr 2010
Posts: 28
Received Thanks: 6
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I think that the losing teams should atleast get some points. It's kinda lame trying hard and making so close to the enemy, and getting nothing with the effort.
Maybe 5 points atleast?
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03/08/2012, 00:44
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#48
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elite*gold: 0
Join Date: Jan 2008
Posts: 25
Received Thanks: 0
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Game Off Line ?>>
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03/08/2012, 03:37
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#49
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elite*gold: 0
Join Date: Oct 2011
Posts: 9
Received Thanks: 4
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1 thing to say ROFLMFAO
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03/08/2012, 19:49
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#50
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elite*gold: 0
Join Date: Jul 2011
Posts: 19
Received Thanks: 1
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bad server ever
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03/08/2012, 20:27
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#51
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,532
Received Thanks: 575
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Quote:
Originally Posted by goshkina
bad server ever
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bad review ever
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03/08/2012, 21:19
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#52
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elite*gold: 0
Join Date: Dec 2005
Posts: 85
Received Thanks: 3
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Looking forward to it.
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03/09/2012, 01:14
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#53
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elite*gold: 0
Join Date: Jul 2006
Posts: 19
Received Thanks: 3
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am i too late? maybe not.
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03/09/2012, 07:34
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#54
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elite*gold: 0
Join Date: Dec 2011
Posts: 1,537
Received Thanks: 785
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Alright, almost done with the most bug fixes and the whole attack system has been almost recoded (Yes I actually did that). I couldn't find out where some stupid bug was, so I just recoded it all. A few new tournaments and so has been implemented as well. Also working a bit on some AI and other things, a few quests has been done, but not tested yet. Within today or tomorrow I should be able to finish the rest. I apologize for the bugs and so that have occurred in the start, but it's still beta and haven't really done much testing with a lot of players, before now.
Thank you to everyone who have joined so far and helped, it has been a big help.
@Whoever complains about bugs, without reporting them, smd.
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03/09/2012, 09:49
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#55
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elite*gold: 0
Join Date: Feb 2009
Posts: 920
Received Thanks: 3,514
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Quote:
Originally Posted by I don't have a username
Alright, almost done with the most bug fixes and the whole attack system has been almost recoded (Yes I actually did that). I couldn't find out where some stupid bug was, so I just recoded it all. A few new tournaments and so has been implemented as well. Also working a bit on some AI and other things, a few quests has been done, but not tested yet. Within today or tomorrow I should be able to finish the rest. I apologize for the bugs and so that have occurred in the start, but it's still beta and haven't really done much testing with a lot of players, before now.
Thank you to everyone who have joined so far and helped, it has been a big help.
@Whoever complains about bugs, without reporting them, smd.
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Present it
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03/10/2012, 00:06
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#56
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elite*gold: 0
Join Date: Jul 2011
Posts: 190
Received Thanks: 163
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Best of luck with the server.
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03/10/2012, 02:24
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#57
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
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You got some competition Jacob, OACO is back.
Knock em off once and for all.
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03/10/2012, 10:56
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#58
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elite*gold: 0
Join Date: Dec 2011
Posts: 1,537
Received Thanks: 785
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Quote:
Originally Posted by _DreadNought_
You got some competition Jacob, OACO is back.
Knock em off once and for all.
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Not really, they're US hosting and it opens and closes from time to time
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03/10/2012, 15:06
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#59
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
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Nah but while theyre back it causes inconvience to your server.
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03/10/2012, 16:05
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#60
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elite*gold: 0
Join Date: Mar 2012
Posts: 286
Received Thanks: 71
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Quote:
Originally Posted by _DreadNought_
Nah but while theyre back it causes inconvience to your server.
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Agreed.
OACO is a big deal at last
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