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Love2Hate 1.0

Discussion on Love2Hate 1.0 within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old 07/10/2013, 09:42   #526
 
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It always amazes me when there is new content added to any binary server. I have wondered how this is done, not like how to do it, rather how you do it. Do you guys edit ASM code or just the database or inject code or what? Just curious.
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Old 07/10/2013, 15:50   #527
 
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Originally Posted by StarBucks View Post
It always amazes me when there is new content added to any binary server. I have wondered how this is done, not like how to do it, rather how you do it. Do you guys edit ASM code or just the database or inject code or what? Just curious.
A lot of people underestimate what can be done. 'Most' of it is standard database stuff.
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Old 07/10/2013, 18:01   #528


 
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A lot of people underestimate what can be done. 'Most' of it is standard database stuff.
...and magic, don't forget the magic...
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Old 07/10/2013, 18:55   #529
 
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...and magic, don't forget the magic...
magic.. do tell, share share

Awsome server <3
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Old 07/10/2013, 20:49   #530
 
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...and magic, don't forget the magic...
Shhh! Don't give away our secret ingredient xD!
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Old 07/10/2013, 21:12   #531
 
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Shhh! Don't give away our secret ingredient xD!
Pretty much is mostly all database aside from a selected few thing's just it require effort and actually understandings. The issue with most bin owner is the dont like to make balance server's or dont try to actually learn how the bins work nor to further there knowledge about them.
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Old 07/10/2013, 23:04   #532
 
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Originally Posted by StarBucks View Post
It always amazes me when there is new content added to any binary server. I have wondered how this is done, not like how to do it, rather how you do it. Do you guys edit ASM code or just the database or inject code or what? Just curious.
It's saddening looking back at most public sources (my own included) how limited they made handling of things. If you look at the source code for the eud server/client you can see that many of the systems are incredibly configurable via the database.

Currently I'm writing a proper combat manager heavily based around tq's implementation (and dev nul's C# reference of the system) and my *** is it ever beautiful when compared to standard skill handlers that hard code everything.

Not sure if I'd ever go so far as to do a full binary/db style server but can definitely give them some credit for flexibility db side.


@ Korv/Janix: Are you guys still doing your own custom 1.0 source or planning to just stick with binaries? I remember hearing that the source was going to be ready for testing a while back but then stopped seeing updates.
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Old 07/10/2013, 23:28   #533
 
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It's saddening looking back at most public sources (my own included) how limited they made handling of things. If you look at the source code for the eud server/client you can see that many of the systems are incredibly configurable via the database.

Currently I'm writing a proper combat manager heavily based around tq's implementation (and dev nul's C# reference of the system) and my *** is it ever beautiful when compared to standard skill handlers that hard code everything.

Not sure if I'd ever go so far as to do a full binary/db style server but can definitely give them some credit for flexibility db side.


@ Korv/Janix: Are you guys still doing your own custom 1.0 source or planning to just stick with binaries? I remember hearing that the source was going to be ready for testing a while back but then stopped seeing updates.
Oh definitely. I was actually just trying to figure out how they process different things like Npc scripts and their attack system and such. I need a little chunk of the database so I can better understand it i suppose. Is there any public documentation of those systems, no i haven't looked yet.

That was my next question. Are you guys planning on sticking to binaries?
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Old 07/11/2013, 00:13   #534
 
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Oh definitely. I was actually just trying to figure out how they process different things like Npc scripts and their attack system and such. I need a little chunk of the database so I can better understand it i suppose. Is there any public documentation of those systems, no i haven't looked yet.

That was my next question. Are you guys planning on sticking to binaries?
You're best to download the tq binary database so you have a reference and then look through the eudemons binary server source. It's near identical and will give you insight into how tq processes things and names everything.


Do I have you on skype at all? I can give you a fairly comprehensive description of how tq handles skills but I'd hate to derail this thread further with it as it's rather off topic.

TLDR version would be that intonespeed represents skill 'charge' time (think firecircle, intensify, bomb, etc that charge and can be canceled during charge time) and delay represents the travel speed before damage is dealt once the effect is sent. This is to allow the animation to finish before the target is killed.
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Old 07/11/2013, 00:22   #535


 
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I'm still working on it, but with Lat going awol progress has slowed considerably.
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Old 07/14/2013, 17:26   #536
 
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Recent GW Winners [image courtesy of faith karas facebook!]

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Old 07/20/2013, 18:33   #537
 
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It is good to see some people are still super obsessed with CO.

Anyone know why Kris went to prison? Lol.

Not saying he didn't deserve it, he was an idiot, but I just want the gossip.
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Old 07/21/2013, 04:09   #538
 
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It is good to see some people are still super obsessed with CO.

Anyone know why Kris went to prison? Lol.

Not saying he didn't deserve it, he was an idiot, but I just want the gossip.
Someone from PTB supposedly sent him weed. He was arrested along with like 6 other people in his home in Georgia.
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Old 07/23/2013, 16:30   #539
 
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Someone from PTB supposedly sent him weed. He was arrested along with like 6 other people in his home in Georgia.
LOLOLOL
That is True Classic right there... badum tss.

He was also on the run from an assault charge in Ohio, coupled with food stamp fraud.
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Old 07/24/2013, 14:28   #540
 
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looks interesting
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