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Love2Hate 1.0

Discussion on Love2Hate 1.0 within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old 12/12/2011, 20:31   #151
 
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Why ban female warriors? Why not just change their mesh for the event?
Haters. ;o
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Old 12/12/2011, 23:12   #152
 
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Why ban female warriors? Why not just change their mesh for the event?
Xena = OP

True story.

@ christmas sneak peek.

You guys are just cloning a map and re skinning in photoshop or are you guys writing your own map editor ontop of this all? :O
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Old 12/13/2011, 06:29   #153
 
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Originally Posted by pro4never View Post
Xena = OP

True story.

@ christmas sneak peek.

You guys are just cloning a map and re skinning in photoshop or are you guys writing your own map editor ontop of this all? :O
Heya bud.

Just cloning and re-skinning it. I like my jigsaw puzzles! I just get annoyed with MapObjs lol. Time consuming! So hurry up with your program
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Old 12/26/2011, 01:00   #154
 
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bump
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Old 12/26/2011, 01:36   #155
 
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bump
Y U NO BUMP BEFORE January 1st 2012?
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Old 12/27/2011, 05:39   #156
 
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When's the 1.0 going to be out id love to check it out? Also let me know when you guys need another person in your staff I would love to join and lend a hand.

-janix your installer is very weird its extracting love2hate into one of my other folders, okay just ran it again and its extracting right in the downloads folder but earlier for what ever reason it was puting it in my rainmeter folder..
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Old 12/27/2011, 16:59   #157
 
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When's the 1.0 going to be out id love to check it out?
We've been working on it for a little over 5 months, so it should be another month or two. Hopefully we'll have a nearly complete server by February. Perfect sources take time. The only reason this is taking so long is because we're cross referencing everything by analyzing the EO source and reversing the 5065 bins, then testing our conclusions on the bins. When it's done, it's going to be 938493x more organized than the official CO source (as of 5095, no telling what they've done with recent versions - but knowing TQ, they probably never revised the old sloppy code), as or more efficient, and will have nearly the exact same feel as official (since we're ripping the calculations and such straight from the EO source and bins and fully converting it to C#).

We'll bring a test server up before release to iron out bugs a few weeks prior to an official migration, so keep an eye out for that.

Edit: I just noticed that I edit my posts way too much.
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Old 12/27/2011, 22:34   #158
 
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Alright well thats good to hear, ill keep a look out for once u guys have the test server up, also just waiting around for janix right now cause from what i am to understand you guys are doing a auction house on the website and a new website it self is being in the works so will be nice to help out with that.. (hopefully i haven't said to much)
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Old 12/27/2011, 22:36   #159


 
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Yeah, i got so far with the auction house but then decided it was best to focus on the source first, since to make it a safe system free from exploits the source itself would need modifying to accommodate it, and those modifications cannot be made to the binary server.
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Old 12/27/2011, 23:04   #160
 
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Oh how's it going to work and what did you code it in?
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Old 12/27/2011, 23:14   #161


 
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It'll be similar to the WoW/lotro/other mmo in game auction house, currently written in PHP since its so heavily database driven.

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Old 12/27/2011, 23:17   #162
 
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Oh looks nice, so i am guessing you guys wont really need my help by the look of it or are you just doing the basics. I was just wondering still waiting to hear from janix on what is going on.
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Old 12/28/2011, 01:43   #163


 
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Thanks for the offer, i dunno, i dont think we will need it but maybe we will in the future, who knows
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Old 12/28/2011, 02:47   #164
 
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It'll be similar to the WoW/lotro/other mmo in game auction house, currently written in PHP since its so heavily database driven.

That's really sick to be honest. Stunned.
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Old 12/28/2011, 03:00   #165
 
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alright not a problem just janix was asking for a hand with some stuff so i figured you guys where looking for someone to help code most the website stuff considering you all are working on the source and dealing with other things all the time.
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