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Element LVL Patch 5361+ medium rates & PvP Patch 5017

Discussion on Element LVL Patch 5361+ medium rates & PvP Patch 5017 within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old 03/20/2011, 23:16   #76
 
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Originally Posted by furkan141415 View Post
server is good but have 300 players limit so server have many lag and players cant login so all angry with GM .@ .d
I assume all is you?
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Old 03/22/2011, 01:32   #77
 
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Originally Posted by StarBucks View Post
I notice a few things that need to be fixed. I believe that your threading is causing most if not all the problems. Every so often all the mobs freeze and no skills go off, the only way to attack is by single regular hits. Do you use like an Action Queue and run it all through one thread? Or are they all on separate threads? Either way i would set up some try/catch to figure out whats causing the freezes. Also, when you go to bed or leave you should have a program that is always on that either allows remotes command to restart the server or it needs to restart it every XX mins, from how often is freezes i would restart every 30 mins. At least have that program till you are 100% sure it won't anymore. Also, please delete your "blog" entry on your website claiming the server will not freeze anymore.

Yes, i do understand that this is beta but server stability should be your first priority. Quite adding things like Pullbacks or GW(heard that should be soon) Cause the fact is, is that it won't be worth anything if the server isn't up.
We have a main thread that we use for most of the things. Perhaps were putting to much pressure on it? We have try/catches in various places. We also use AppDomain.CurrentDomain.UnhandledException to catch any unhand led exceptions. At the time of the blog entry we 'thought' it had been sorted as we had fixed some major issues. The pullbacks have been there for awhile and the GW system was already nearly completed.

But, yes I agree. Stability should be priority #1. In which it is. But it doesn't mean we can't do 5 minutes work else were.
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Old 03/22/2011, 08:56   #78
 
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I suggest you look around lock statements. They can cause deadlocks which means that other threads have to be created since others are unusable. If too many are created then your server won't be able to process well the data leading to massive freezing.
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Old 03/22/2011, 10:51   #79
 
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Originally Posted by -impulse- View Post
I suggest you look around lock statements. They can cause deadlocks which means that other threads have to be created since others are unusable. If too many are created then your server won't be able to process well the data leading to massive freezing.
That's what was in your source, right?
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Old 03/23/2011, 02:20   #80
 
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I suggest you look around lock statements. They can cause deadlocks which means that other threads have to be created since others are unusable. If too many are created then your server won't be able to process well the data leading to massive freezing.I am a ******
I like
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Old 03/23/2011, 11:09   #81
 
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I like
*cough* I saw it *cough*
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Old 03/24/2011, 07:43   #82
 
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Originally Posted by -impulse- View Post
I suggest you look around lock statements. They can cause deadlocks which means that other threads have to be created since others are unusable. If too many are created then your server won't be able to process well the data leading to massive freezing.
Could it also cause massive dcing?
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Old 03/28/2011, 02:57   #83
 
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Suggestion: A off hand program that is hosted on the same server that can restart the server on remote access. This would be very useful for those times that you are away and the server takes a plunge. I know the ideal thing would be to fix the issue, but until then you should create a proggy that your GM's/trusted players can connect to when it goes down.
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Old 03/29/2011, 07:51   #84
 
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thatis good
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Old 03/30/2011, 09:39   #85
 
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The reason the server crash all the time. It's because of tradepartner. Just thought I would let you know, because someone told me peoples keep do it and that's why it crash
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Old 04/01/2011, 15:25   #86
 
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Originally Posted by StarBucks View Post
Suggestion: A off hand program that is hosted on the same server that can restart the server on remote access. This would be very useful for those times that you are away and the server takes a plunge. I know the ideal thing would be to fix the issue, but until then you should create a proggy that your GM's/trusted players can connect to when it goes down.
Yeah, I'm going to sort out something soon.

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Originally Posted by Syst3m_W1z4rd View Post
The reason the server crash all the time. It's because of tradepartner. Just thought I would let you know, because someone told me peoples keep do it and that's why it crash
Lol. TP isn't even coded. Our item lock instantly unlocks/locks.
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Old 04/01/2011, 15:33   #87
 
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Yeah, I'm going to sort out something soon.



Lol. TP isn't even coded. Our item lock instantly unlocks/locks.
Well it was just what a person told me, but I see and that's good
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Old 05/13/2011, 03:44   #88
 
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is it still being worked on orr u working on the pvp server
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