Quote:
Originally Posted by pro4never
Bare with my VERY limited understanding of memory based bots but I'm fairly sure all you need to do is be able to read/write from the running process (conquer) using your own program. Once you have this established you have two options.
#1: Hook various functions to control them (EG: hook the attack function and then execute it from your program using various variables such as target ID, etc) and the client will take care of the rest (encryption and sending)
#2: Hook the send/receive function so that you can read/write/modify packets the client is sending and receiving. In this case you still use packets but you let the client handle all your encryption/decryption for you. This way you also only need to find/properly hook the two functions! You simply write your packet to the pre-encrypted send function, the client will encrypt it and send to the server and then you read from the post-decrypted receive function and you can either modify/remove it (eg: if you don't want the client to receive the specific packet) and you can pull the information you need out of it to add to your program (eg: spawn entity packet so you know where entities are in the server and can control attacking/movement)
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i have a question for you sir, not just 1 lol
i need Assembly right to know the memory address alright ???
then i just need to use the read process memory , write process memory alright ???
but didn't the memory address change every new open client or every new patch ????
what about this
i know if it's in a patch i can just fix it
but what about every new client ?????
thanks.