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[Release]ConquerLoader v2

Discussion on [Release]ConquerLoader v2 within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 06/18/2010, 20:45   #16
 
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Quote:
Originally Posted by Basser View Post
This is great.
Do you use detouring?
Yes.
v1 used WPM though.

UPDATE

Check main post for details.
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Old 06/18/2010, 21:11   #17
 
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Nullable you think you can do a version of this that hides your IP? Just incase some one wants to hack you it's encrypted >.<
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Old 06/18/2010, 21:17   #18
 
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Nullable you think you can do a version of this that hides your IP? Just incase some one wants to hack you it's encrypted >.<
It could be done, but whoever connects to the server will be able to read the server's IP no matter what you do. It's just how things work.
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Old 06/18/2010, 21:18   #19
 
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Originally Posted by Nullable View Post
It could be done, but whoever connects to the server will be able to read the server's IP no matter what you do. It's just how things work.
Aw **** >.< well could yeah do it any ways xD?
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Old 06/18/2010, 21:23   #20
 
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Aw **** >.< well could yeah do it any ways xD?
I can't see the benefit behind it therefore no, I won't do it..
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Old 06/19/2010, 18:39   #21

 
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Could you make a version that changes the servername ingame (top left corner)?
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Old 06/22/2010, 21:09   #22
 
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Could you make a version that changes the servername ingame (top left corner)?
I can't because it will not be patch-independent (which is my aim for this program honestly, a patch-independent loader which users can customize).
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Old 06/22/2010, 21:10   #23

 
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Oh, I had the weird idea servernames weren't patch depended.
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Old 06/25/2010, 14:52   #24
 
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For some reason this is not working for me.
It starts CO, but it simply doesn't connect.
Patch 5250 - uses the official patch.
Running windows 7 - 64 bit, running the application as an Administrator.
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Old 06/25/2010, 20:14   #25
 
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Originally Posted by Basser View Post
For some reason this is not working for me.
It starts CO, but it simply doesn't connect.
Patch 5250 - uses the official patch.
Running windows 7 - 64 bit, running the application as an Administrator.
Actually I am using an official install, patch 5250. Also a win 7 x64, and I don't have any single issue with it.

Are you sure you're using the correct port? If so, contact me @
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Old 07/05/2010, 11:11   #26
 
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Released v4 for anyone who has problems with WINXP, check main post.
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Old 07/05/2010, 12:17   #27
 
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Rev 4 - Working perfectly for me. XP SP3
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Old 07/06/2010, 15:12   #28
 
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Nullable, I hope you remember working on fixing the loader.
And the problem was the PasswordSeed, of course this means the loader was working perfectly, but yet I believe that for those that need the loader for patches before the PasswordSeed packet got used, it would be handy if there was an switch/release/option whatever, to make it skip the PasswordSeed, that would make it even better than it is right now, however do not feel forced to do anything, it's an suggestion, wouldn't even help myself, maybe others.

~Bas.
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Old 07/06/2010, 20:45   #29
 
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Let me explain to you what you're trying to suggest, remove all the password encryption routine in the client and edit it to send login request directly on connection to auth server, don't you think this is just too much for a simple 8 bytes-sized packet? Let alone it is not a simple task (and I am not too fluent with assembly yet to do it).
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Old 07/08/2010, 18:14   #30
 
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Quote:
Originally Posted by Nullable View Post
Let me explain to you what you're trying to suggest, remove all the password encryption routine in the client and edit it to send login request directly on connection to auth server, don't you think this is just too much for a simple 8 bytes-sized packet? Let alone it is not a simple task (and I am not too fluent with assembly yet to do it).
What I'm trying to suggest is, waiting for the password seed makes it patch dependent, giving the option to leave it out, makes it patch independent, or at least your 1 step closer.
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