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[Release]ConquerLoader v2

Discussion on [Release]ConquerLoader v2 within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 09/22/2012, 15:01   #151
 
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Quote:
Originally Posted by stephanyd View Post
VirTool:Win32/Qlod.A in those Loaders
If you really think that its is a virus after many people saying that it isn't INCLUDING the reason why it isn't, simply don't use it.
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Old 09/22/2012, 20:02   #152
 
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Wink

Quote:
Originally Posted by turk55 View Post
If you really think that its is a virus after many people saying that it isn't INCLUDING the reason why it isn't, simply don't use it.
It is true that anti-virus detects those loaders

Which I think is very stupid.
Because it has no virus.

Obviously. most of the top servers these days, use it.

SO don't be suspicious about it just because its like`15-28kb.

Horrifying Anti-Viruses

If you are over a professional at any type of programming
You can probably inspect the anti-virus program and edit it

or the conquer-loader.

-Hope I Help-

Also if you can't un-install norton

Download this tool and un-install.

Unless you probably bought it then i advise you keep it.

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Old 11/23/2012, 05:15   #153
 
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how do i get this to work for 5623+

i followed the steps and i double checked the numbers for ip and ports but when i try to log in i get error for invalid password any idea what could be wrong?
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Old 06/29/2013, 14:29   #154
 
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mayor bump
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Old 06/29/2013, 19:34   #155
 
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Quote:
Originally Posted by Basser View Post
mayor bump
boredom ?
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Old 12/08/2013, 00:04   #156
 
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So, I just got a laptop to work on my project from wherever, and I couldn't run the launcher for the life of me. I got the same error over and over again (no matter what Visual C++ Redistributable I installed):

"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail."

Looking at the event log, I got the following error:
Quote:
Activation context generation failed for "C:\ClientTest\ConquerLoader.exe". Dependent Assembly Microsoft.VC90.DebugCRT,processorArchitecture="x86 ",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",v ersion="9.0.21022.8" could not be found. Please use sxstrace.exe for detailed diagnosis.
I didn't have any Visual Studio editions installed - only the dependent redistributable. Nothing seemed to work until I installed Visual Studio 2008. Apparently, the releases in this thread can only be run if Visual Studio 2008 is installed since the debug version of the application was released - not the release version (according to Microsoft, which I don't entirely believe). All of my friends have this problem as well, and I can't help them because I don't know what the problem really is. Any help would be appreciated. Cheers.
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Old 01/20/2014, 01:59   #157
 
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Quote:
Originally Posted by Spirited Fang View Post
So, I just got a laptop to work on my project from wherever, and I couldn't run the launcher for the life of me. I got the same error over and over again (no matter what Visual C++ Redistributable I installed):

"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail."

Looking at the event log, I got the following error:


I didn't have any Visual Studio editions installed - only the dependent redistributable. Nothing seemed to work until I installed Visual Studio 2008. Apparently, the releases in this thread can only be run if Visual Studio 2008 is installed since the debug version of the application was released - not the release version (according to Microsoft, which I don't entirely believe). All of my friends have this problem as well, and I can't help them because I don't know what the problem really is. Any help would be appreciated. Cheers.
I wish i could help dude, i was thinking you are a decent coder why dont you make your own loader?
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Old 01/20/2014, 02:04   #158
 
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Quote:
Originally Posted by EOS 60D View Post
I wish i could help dude, i was thinking you are a decent coder why dont you make your own loader?
That post of fang is a little old dont you think :3
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Old 01/20/2014, 02:42   #159
 
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Quote:
Originally Posted by Y u k i View Post
That post of fang is a little old dont you think :3
yeah i know, thats not my point..
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Old 01/20/2014, 05:15   #160
 
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Quote:
Originally Posted by EOS 60D View Post
I wish i could help dude, i was thinking you are a decent coder why dont you make your own loader?
It requires modifying the process's memory during runtime, something I'm not very experienced with. I've been putting my focuses elsewhere.
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Old 01/27/2014, 14:00   #161
 
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Quote:
Originally Posted by Spirited Fang View Post
It requires modifying the process's memory during runtime, something I'm not very experienced with. I've been putting my focuses elsewhere.
There's a guide on the forums using C++ Detours to create your own loader. (Read the comments on that thread for actual usage).

It's practically copy and paste but the amount of people who want their own loader that still "cant" it is unbelievable.
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Old 02/08/2014, 16:10   #162
 
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....

Quote:
Originally Posted by Nullable View Post
All the versions released are available at , all future releases will be there.

Here it is, for whoever can't change the server.dat to work with proxies/servers.

It's patch independent just as v1, except this version uses another technique (you'll notice the size difference).

Extract in CO folder, LoaderSet.ini format:
Code:
[Loader]
IPAddress=127.0.0.1
;The ip address to connect to.
LoginPort=9959
;The login port.
GamePort=5816
;The game port.
Please report any errors in this thread, along with the error code provided in the message so i can help you with your error.
Example of an error report:
Code:
Error message: VirtualAllocEx() failed
GLE: [6]
You can as well lookup the error code included in the brackets .

Remarks:
You CAN connect to loopback address (127.0.0.1) by using V2, however instead of replying with 127.0.0.1 in the reply with any dummy VALID IP as the gameserver IP.

UPDATE
v3 added, usage is just the same as v2.
Now the IP address gets bypassed only at login to auth server, client will connect to the game server to the IP it receives in packet 0x41F.
v2 is still kept in case anyone prefers having the IP address always bypassed.

UPDATE
v3 updated, now includes changing the logout website.

Code:
[Loader]
IPAddress=127.0.0.1
;The ip address to connect to.
LoginPort=9959
;The login port.
GamePort=5816
;The game port.
Website=www.elitepvpers.com
;Logout website
If you don't want a website pop up at all, remove the Website key from the LoaderSet.ini, or change it to NULL.

UPDATE
Released v4, same as other versions except this adjusts token privileges, due to an issue with XP SP3.

UPDATE
V5 up, this is probably the last version to be released. Nobody seemed to contribute plausible ideas, this version now resolves hosts with the option of forcing.
As usual, older versions are still available for download.

Code:
[Loader]
IPAddress=127.0.0.1
;The ip address or host name to connect to.
LoginPort=9959
;The login port.
GamePort=5816
;The game port.
Website=www.elitepvpers.com
;Logout website
Force=TRUE
;Force the client to connect to IPAddress no matter what.
If anyone has any ideas about how to improve this, post them here, but keep it rational and keep in mind that it should be generic.

Bad idea:
Remove Away status.

It is NOT generic.

Good idea:
Add logout website (couldn't think of anything else, but you people get the concept).

Please report any errors or bugs in this thread.
Virus detected????
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Old 02/09/2014, 09:43   #163
 
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no ffs.
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Old 07/18/2014, 19:54   #164
 
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Not work in v5909 client
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Old 07/19/2014, 04:18   #165
 
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Quote:
Originally Posted by ScorpioN[Timur] View Post
Not work in v5909 client
What are you trying to do with it? Can you give any additional information? You're digging up our front lawns without an explanation here. We're pretty sure you have no reason to dig up our lawns, but we'd never know because you're not telling us why you're coming to this conclusion.
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