I don't see how this prevents a proxy to modify a packet?
Doesnt stop a proxy from modifying a packet.
Proxies don't really modify them. they just send data back and forth as you normally do but they're a bridge between the client and the server.
Wouldn't be too hard for a developer to fix it, for example if the guys who made cid proxy were to be on a p server which had some kind of aimbot protection, they could get around it within 20 minutes of logging packets.
Really not too difficult.
There's not a lot people with pservers can do to stop aimbots or any kind of bot for that matter just because they dont have the source to the client and the server.
if they had Client + server source it could be prevented completely.
Doesnt stop a proxy from modifying a packet. Proxies don't really modify them. they just send data back and forth as you normally do but they're a bridge between the client and the server.
Wouldn't be too hard for a developer to fix it, for example if the guys who made cid proxy were to be on a p server which had some kind of aimbot protection, they could get around it within 20 minutes of logging packets.
Really not too difficult.
There's not a lot people with pservers can do to stop aimbots or any kind of bot for that matter just because they dont have the source to the client and the server.
if they had Client + server source it could be prevented completely.
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
aimbots aren't sending anything from the client. it's just Proxy -> Server.
It knows the players position you're locked onto based on a jump packet usually.
So when ya receive a player jumped packet ya just grab their x/ y coords outta it, set them to Target.X and Target.Y, plug that into your skill packet's x/ y coords and bam. ya got an aimbot.
aimbots aren't sending anything from the client. it's just Proxy -> Server.
It knows the players position you're locked onto based on a jump packet usually.
So when ya receive a player jumped packet ya just grab their x/ y coords outta it, set them to Target.X and Target.Y, plug that into your skill packet's x/ y coords and bam. ya got an aimbot.
That's clearly not what I said, I said the action packet(1022) from the client is being modified at the proxy then sent to the server..
Idk why you keep saying modified and its not even an action packet lol
Quote:
Say what? The action packet sent from client to proxy is being modified to fit target's x, y and set it as target within the packet.
That's what you said. You dont modify anything from the client. Or anything at all...
You just get the player you want to attack's X/Y coords and send a spell packet from the proxy to the server. It's not rocket science.
Now if you want to do a MANUAL aimbot you would just block the spell packet you're sending by right clicking. Then you just have your proxy send one to replace it.
Again, not modifying it.
Idk why you keep saying modified and its not even an action packet lol
That's what you said. You dont modify anything from the client. Or anything at all...
You just get the player you want to attack's X/Y coords and send a spell packet from the proxy to the server. It's not rocket science.
Now if you want to do a MANUAL aimbot you would just block the spell packet you're sending by right clicking. Then you just have your proxy send one to replace it.
Again, not modifying it.
Why sending another one in it's place, when you can modify the existing one? o.O
Maybe to Prevent a Ban 08/06/2009 - Silkroad Online - 0 Replies Hello ,
i got today the "wrong version" error and found out , that when the error comes , the pc connects to IP:121.128.134.16 PORT:15080
it still connects to this ip , i´ve deleted my silkerrsender long time before but it still connects to this ip if a error comes ( like the wrong version error )
so , i think it would be better if you block those ip at your hosts file or firewall
i tested it , blocked it in hosts , firewall and router , silkroad connects normaly so its not an...
What's a dc?How to prevent it? 05/03/2009 - Silkroad Online - 39 Replies Hello everyone
Nothing ever bothered me in Sro like Getting disconnected .. especially lately (last year -_-) because servers are much more crowded than ever so i was wondering .. what's a dc? do i lose connection with server or is it a technical fault from joymax? .. What's its causes? Slow internet connection? slow pc? too much downloading and stuff?running multiclients? Am using a duo core proessor with a 512Mb vga and 3Gb of ram and 512 Mb dsl connection though ... and still gets lots of...
[How-To] Prevent Disconnect 07/01/2007 - Silkroad Online - 1 Replies The first thing you can do is edit your host file.
It's located here "C:\Windows\system32� 92;drivers\etc\"
Add the following lines to your host file
121.128.133.26 gwgt1.joymax.com
121.128.133.27 gwgt1.joymax.com
121.128.133.28 gwgt1.joymax.com
If you did that correctly the entire host file should look like this
How to prevent disarm 07/12/2005 - WoW Exploits, Hacks, Tools & Macros - 0 Replies Well, it's not really w/o the enchant which prevents disarm, but it dont has to be on your mainweapon you're using to fight.
You can take another (cheap/weak) weapon and do this enchant on it and put a damage (or crusader) enchant on your main weapon you use for fighting.
Now make a Weaponswitch macro and if someone disarm you, just switch your weapon (to the weapon with the no disarm enchant (forgot the name)) and Switch back again and you'll be able to wear your main weapon again.
...