I have never thought about how a speedhack detection would work. But couldn't you just measure the time between jumps, for example, lets say each cell/tile/coordinate has a value of 100ms air/jump time, say you jump 8 coordinates, the server could tell that your supposed to be in the air for at least 800ms (of course in reality its more like 1.5 - 2) but as an example. Then when the packet is received by the server for another jump, check the time the last jump was made and if it should be allowed to jump again or not (server can somewhat tell if hes still in the air, not accurately but enough to stop speedhackers)
of course, this would not apply if your using cyclone or DH.
Measure the time between receiving packets as Ching says, however you could also apply this to cyclone and DH, since you could record the average time when jumping in these modes.
Just compare the last received jump packet time, to the currently received jump packet time. It works quite well ive had it implemented on an older server of mine, its just finding the right timings between packets.
My bad, should of been more clear. I ment how to code a speedhack without dcing.
the dcing happens, because they have set it to dc if you are moving too fast. If you want to make a speedhack without getting dc, then i think you will need to make some way to get around that system
the dcing happens, because they have set it to dc if you are moving too fast. If you want to make a speedhack without getting dc, then i think you will need to make some way to get around that system
In other words, you gotta figure that out yourself
Does anyone know how to handle this? 09/03/2010 - Mabinogi - 10 Replies how to handle the mini game of metal conversion?
Can you offer me a link or just post bellow?
Correct way to do a speedhack. 06/27/2010 - CO2 Programming - 7 Replies Heya,
I was wondering what changed recently? Because in the earlier patches, this could be done the following way;
if (Client.AutoBot != null)
{
data.TimeStamp = client.LastJump + 900;
}
Done from TQServer->Proxy and TQClient->Proxy
Pa Correct nmn toh~ 08/18/2008 - RF Online - 9 Replies Sir..pa correct nmn sa makakabasa n2..
ung sinasabi po ng iba na sa Search lng mahahanap ung mga hacks na gusto ko...
san ako mag Search d2 sa forums na toh oh sa iba??
pa correct ^^
How to handle a rb 02/16/2007 - CO2 Guides & Templates - 16 Replies When you see a rb pking, you think usually about the guard right? especially when rbs get to 105 and have gold guard, they are usually invincible.
A little trick that works for me is to poison the guard before going after the pker, the poison delays the guards lightning, giving you enough time to land a fb or rapid on the pker, however
sometimes it does fail and 9/10 you die because gold guard has a ridiculously high Matk
feel free to flame away and call me a noob or w/e just sharing...