how I can solve this problem in Redux source, when the player has luckytime skill active, he is protected I searched in the compact manager and other files in packets but I couldn't
so I searched in the original post for Redux, I fount this
Code:
Originally Posted by pro4never View Post It's a numbering issue between StatusEffects and ClientEffects. One is how the server handles server side information like active offense/defense buffs and one handles client side graphics. When the client uses AttachStatus it tries to attach both... in this case LuckyTime is using the enum for GM protect causing them to be immune from damage. Just change the enum numbering and you're fine. I'd also recommend having it stop casting lucky time when you try to use an interaction (attack/skill/etc)
I wish someone could help
thanks in davance






