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[Release] blacknull & multi-client latest version

Discussion on [Release] blacknull & multi-client latest version within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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[Release] blacknull & multi-client latest version

Removed to work on latest update
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Old 04/24/2023, 13:39   #2
 
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This entire post is a big red flag..

- x64 debugger on a 32 bit game?
- External link
- 1 post
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Old 04/24/2023, 13:43   #3
 
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Quote:
Originally Posted by One Tap View Post
This entire post is a big red flag..

- x64 debugger on a 32 bit game?
- External link
- 1 post
first: there is 32bit from this software version but its name x64dbg, you can search it on google if you want.
second: this is my first post because wasn't have a good pc.

Thanks for replay
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Old 04/24/2023, 13:53   #4
 
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Quote:
Originally Posted by HoleEli View Post
first: there is 32bit from this software version but its name x64dbg, you can search it on google if you want.
second: this is my first post because wasn't have a good pc.

Thanks for replay
So what did you do?

1. Follow a 10 year old tutorial step by step and release it as a multiclient?

2. Took the time to learn about mutex and bypassed the cyclic redundancy checks that are in place nowadays?

In the rare case of the latter, the community would be better off if you explained it instead of uploading a dodgy mediafire link.
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Old 04/24/2023, 14:18   #5
 
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Originally Posted by One Tap View Post
So what did you do?

1. Follow a 10 year old tutorial step by step and release it as a multiclient?

2. Took the time to learn about mutex and bypassed the cyclic redundancy checks that are in place nowadays?

In the rare case of the latter, the community would be better off if you explained it instead of uploading a dodgy mediafire link.
Thanks bro for your advise! ♥
I will do new thread soon to explain far jump after bypass disconnect message
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Old 04/24/2023, 14:31   #6
 
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Thanks bro for your advise! ♥
I will do new thread soon to explain far jump after bypass disconnect message
Please don't;

Disconnects happen because of the integrity checks one way to evade basic integrity checking is to intercept the page fault and breakpoint interrupts, and designate a specific memory region as non-executable. Once the instruction pointer tries to enter the non-executable area, an exception will be triggered, allowing the hook to execute a modified version of that memory section.

The easiest way for you to do this, is to use the StealthEdit plugin for cheatengine whom most of your countrymen seems to use in their "hacks"

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Old 04/26/2023, 14:46   #7
 
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You can easily start conquer "blacknull" by making a shortcut and adding it as one of the arguments. No need to edit the .exe for it.
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blacknull, co2, co3, conquer3d, multiclient


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