Someone provided me with a example script from a different source the other day for some information and I saw that they were using Asynchronous programming. My knowledge of C# is very basic and I'm trying to upgrade that so I started looking into it. I understand that it's very useful when running multiple operations at the same time, but my question stands on when and where should I be using it on Conquer.
The example that I receive was for Durability, I don't know if there's any point in doing it for that or not, since it's a simple subtraction method. I understand if it's pulling multiple things such as "Is attacking and durability is going down at the same time" but I'm not sure, I haven't really had an issue with that.
Would there be an issue or would it be an increase in productivity within the game? It's not like if 2 characters can't do the same thing at the same time. Should I be using it on all my methods or is there a chance that the server will start lagging if there's a lot of data being processed at the same time rather than a Stop-Read-Next?