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CID PROXY

Discussion on CID PROXY within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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good night community,
Can someone tell me if the CID PROXY still works?

If yes in which source I can connect it.
I want to connect it to my own server just for testing
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Old 10/12/2021, 23:43   #2
 
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Old 10/31/2021, 17:17   #3
 
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LOL no that hasn't worked for over 10 years.
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Old 11/04/2021, 00:45   #4
 
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Originally Posted by 57bob57 View Post
good night community,
Can someone tell me if the CID PROXY still works?

If yes in which source I can connect it.
I want to connect it to my own server just for testing


this stopped working more than 12 years ago, make your own
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Old 11/04/2021, 06:10   #5
 
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Originally Posted by tkblackbelt View Post
LOL no that hasn't worked for over 10 years.
Is the CID PROXY required to be online to work?
their website worked until a while ago



Quote:
Originally Posted by akiraxxx123 View Post
this stopped working more than 12 years ago, make your own
Is the CID PROXY required to be online to work?
their website worked until a while ago


I don't know where to start to make a hacker of this level
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Old 11/04/2021, 12:22   #6
 
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Originally Posted by 57bob57 View Post
Is the CID PROXY required to be online to work?
their website worked until a while ago





Is the CID PROXY required to be online to work?
their website worked until a while ago


I don't know where to start to make a hacker of this level
From what i recall it didn't require the website to be online as the traffic was not routes to their domain. Some of the later proxies did route something through their servers to prevent people & TQ from buying the bot and revsersing the client to figure out how it worked.

Essentially what these people proxies did was act as a middleman between the game client and TQs game server. The proxy would rely messages/packets back and forth and send custom messages & read any of them since it was able to encrypt/decrypt the traffic.

In order to make a proxy you need to reverse engineer how the encryption works and figure out how to implement it yourself. You also need the game client to connect to your proxy application which in tern connected to the game server acting as the game client so that you can send and read data. You also need to reverse the all the packet structures, figure out how to not be caught by bot detection and a bunch of other stuff

Last time we had a proxy here was like 10 years ago lol. TQ changed how they do encryption & proxy detection which kind of killed the whole thing. Im sure its still possible with enough time to reverse engineer things.

However if you are playing on a private server that is compatible with the version cod proxy worked woth you could try that.

If you are interested in how proxy bots work I believe Pro4Never has a post here where he released an open source proxy that did not have a ui or botting functionality. Depending on what patch that worked woth you could test it on private servers or host your own using one of the server sources here.

I was able to figure out how to add it (video below). Those were good times haha. I miss when this community was super active ��. I’m a software engineer now professionally, but got into coding from this forum and seeing all the cool stuff people were doing (especially infamousnoone).

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Old 11/06/2021, 05:20   #7
 
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Originally Posted by tkblackbelt View Post
From what i recall it didn't require the website to be online as the traffic was not routes to their domain. Some of the later proxies did route something through their servers to prevent people & TQ from buying the bot and revsersing the client to figure out how it worked.

Essentially what these people proxies did was act as a middleman between the game client and TQs game server. The proxy would rely messages/packets back and forth and send custom messages & read any of them since it was able to encrypt/decrypt the traffic.

In order to make a proxy you need to reverse engineer how the encryption works and figure out how to implement it yourself. You also need the game client to connect to your proxy application which in tern connected to the game server acting as the game client so that you can send and read data. You also need to reverse the all the packet structures, figure out how to not be caught by bot detection and a bunch of other stuff

Last time we had a proxy here was like 10 years ago lol. TQ changed how they do encryption & proxy detection which kind of killed the whole thing. Im sure its still possible with enough time to reverse engineer things.

However if you are playing on a private server that is compatible with the version cod proxy worked woth you could try that.

If you are interested in how proxy bots work I believe Pro4Never has a post here where he released an open source proxy that did not have a ui or botting functionality. Depending on what patch that worked woth you could test it on private servers or host your own using one of the server sources here.

I was able to figure out how to add it (video below). Those were good times haha. I miss when this community was super active ��. I’m a software engineer now professionally, but got into coding from this forum and seeing all the cool stuff people were doing (especially infamousnoone).

First of all thank you very much for your attention, the community is a little dead here especially with this nonsense hahaha.
But then when I used the CID PROXY it was in Lan House and everything was already set up.
I tried to use it on a server that I put online but I couldn't work it, I tested it on version 5095
I believe that was the version that worked.
If you have some time try to test it
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