public ushort HouseMapID
{
get { return Character.HouseMapID; }
set { Character.HouseMapID = value; }
}
Code:
public virtual ushort HouseMapID { get; set; }
I'm able to create the house and upgrade it, but if I log off, it will not save, even if I force save it. Also, if I put it on the database, it still shows up as no house exists.
Another issue is that other players can go inside the map(house) that you are in if they also make/upgrade their house. This is what I currently made from an example I was given:
case 1:
{
var House = ServerDatabase.Context.Maps.GetById(_client.HouseMapID);
if (House != null)
{
_client.ChangeMap(_client.UID, House.SpawnID, House.SpawnX, House.SpawnY);
}
break;
}
If your database isn't saving that means something is wrong with your database/nhibernate/code.
Did this few months ago so don't remember every detail but bare with me.
First things first. You need to make a HouseAdmin NPC. Iirc, first tier house mapid is 1098. This npc should create a "new map" with ID of 1098 and UID of whatever is free and SpawnID of 1002. You can name maps like House1, House2 etc. or "{Player}House"
Also you need a new column in database for character, something like "HouseMapId" with the value of integer and default value of 0. This row will hold UID of the map that's specially created for this character (will be set to the UID of created map and you will check if player has a home like _client.HouseMapUID > 0). So when you want to visit the home, you can call it like _client.ChangeMap(_client.HouseMapUID).
Upgraded house map ID is 1099. To upgrade, you need to call _client.HouseMapUID, get map and change ID column of the entry.
If you still need help, I can also post few snippets to get you started.
If you still need help, I can also post few snippets to get you started.
Sorry but nothing that you told me helped one bit. You told me to do exactly what I had already done and I posted that I already did. Take a look at the spoilers and read a little bit of the post.
Also, I did some research. It has to do with dynamic maps, which I believe the source does not currently support, so I will have to learn how to add it in.
If someone could help me with dynamic maps on the 5065 Redux source it’d be great. If not, this thread should die.
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