Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Programming
You last visited: Today at 09:45

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



How to Remove Trees from the Phoenix Castle Map

Discussion on How to Remove Trees from the Phoenix Castle Map within the CO2 Programming forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Aug 2010
Posts: 17
Received Thanks: 4
How to Remove Trees from the Phoenix Castle Map

Im trying to find a way to remove the Trees from the map... i know its separated from the map itself because if you lagg they dissapear.
so im just trying to remove them.

Thanks in advance.



BboyShark is offline  
Old 09/09/2019, 02:17   #2
 
elite*gold: 12
Join Date: Jul 2011
Posts: 7,607
Received Thanks: 3,741
Quote:
Originally Posted by BboyShark View Post
Im trying to find a way to remove the Trees from the map... i know its separated from the map itself because if you lagg they dissapear.
so im just trying to remove them.

Thanks in advance.
Can you make a video of it? I've never heard of anyone having a hard time loading trees before.
What's your hard drive latency like when you're running the game (see the task manager)?


Spirited is offline  
Thanks
1 User
Old 09/09/2019, 02:25   #3
 
elite*gold: 0
Join Date: Aug 2010
Posts: 17
Received Thanks: 4
Ohh no, the trees load fine. im just trying to remove them from the map.
BboyShark is offline  
Old 09/09/2019, 02:38   #4
 
elite*gold: 12
Join Date: Jul 2011
Posts: 7,607
Received Thanks: 3,741
Quote:
Originally Posted by BboyShark View Post
Ohh no, the trees load fine. im just trying to remove them from the map.
As far as I'm aware, there are no tools for adding and removing scene objects yet. I was working on one, but I'm currently focusing on other projects. The research I did for that project is available though. You'd have to write a program for modifying the dmap file, or edit the file manually using a hex editor.


Spirited is offline  
Thanks
1 User
Old 09/09/2019, 07:15   #5
 
elite*gold: 0
Join Date: Mar 2008
Posts: 309
Received Thanks: 207
Seems like the tree is added by the server. If you're operating the sever yourself you can remove them.
.Ocularis is offline  
Thanks
2 Users
Old 09/09/2019, 08:17   #6
 
elite*gold: 12
Join Date: Jul 2011
Posts: 7,607
Received Thanks: 3,741
Quote:
Originally Posted by .Ocularis View Post
Seems like the tree is added by the server. If you're operating the sever yourself you can remove them.
@OP, Ocularis has a point. They could be added through the server via terrain NPCs. I didn't think about that. Could you post a picture of one of the trees you're trying to remove?
Spirited is offline  
Thanks
1 User
Old 09/09/2019, 13:58   #7
 
elite*gold: 0
Join Date: Aug 2010
Posts: 17
Received Thanks: 4
IM Basicly trying Remove ---> ALL<--- the trees in the Phoenix Castle Map. Nothing else.

Impretty sure there is a file with those renders.. and im looking for it so i can remove it , then see if it removes the trees...
BboyShark is offline  
Old 09/09/2019, 21:06   #8
 
elite*gold: 12
Join Date: Jul 2011
Posts: 7,607
Received Thanks: 3,741
Quote:
Originally Posted by BboyShark View Post
IM Basicly trying Remove ---> ALL<--- the trees in the Phoenix Castle Map. Nothing else.

Impretty sure there is a file with those renders.. and im looking for it so i can remove it , then see if it removes the trees...
I just finished a project, so let me see if I can finish my editor this week or weekend. In the meantime, you can use a hex editor to remove the trees. The dmap file should include the filenames like my wiki mentions. I'm not sure if removing the assets will do anything or not. The tiles may still show as inaccessible, I'm not sure.
Spirited is offline  
Old 09/11/2019, 14:40   #9
 
elite*gold: 0
Join Date: Sep 2007
Posts: 581
Received Thanks: 113
Unfortunately removing the assets does not accomplish the goal. The access to the line is 'hard coded', for lack of a better term, meaning with or without the object being draw you still won't have access.

Here a little playground I've got going to help you visualize what I'm talking about. Its built using MonoGame framework.



And it's 4:40 am...woo

Edit:
I got bored this evening so reworked my project a bit. Should have enough functionality to remove the trees and patch the access issues afterwords.

If you care to get my project running you can pull up a cruddy winform by pressing "O". This will show you a list of all the terrain objects on the map. If you select a row it will tint the corresponding object red. You can edit all of the properties from the datagrid and it'll update real time in the main window.

You may notice there are no objects drawn when you first open it...don't ask why I still have the default of false but simply press "t" and, viola, map objects will be drawn.

Wanna see accessibility? Press "g". Change the accessibility? While grid is shown left or right click.

It is pretty messy and horribly written, but as far as I know its the best publicly available/open source map editor.

Again, I'm up at ~4am so obviously not a professional/good programmer so I'm not entirely sure what it'll take for anyone to run this. It's using monogame, thats all I got for ya.
StarBucks is offline  
Thanks
3 Users
Old 03/25/2020, 18:42   #10
 
elite*gold: 0
Join Date: May 2019
Posts: 1
Received Thanks: 0
No way of edit the scenes
WhiteBeardCO is offline  
Old 03/26/2020, 23:48   #11
 
elite*gold: 0
Join Date: Apr 2017
Posts: 47
Received Thanks: 17
This is an old guide from Spirited, I remember seeing it here a long time back, been a while since I've been on EPVP lol so I had to search who it was from. This may help in looking for the object needed I guess, but it wont help remove it. Not sure where you would have to go to remove MapObjects, but this may help you "look" around for it. Not sure how reliable Korvac's links may be now-days but that's 1 use for it.


LepEatWorld is offline  
Reply



« [HELP] 5165 Invalid Jump | - »

Similar Threads
[Request Help] Remove mobs / remove eur items / remove npc
02/15/2013 - SRO Private Server - 0 Replies
Iam sure all now saies this guy is mad :D why not remove the db i want to know how i can remove mobs from samrkand and add alex mobs there and remove eur item from npc and drobs and remove some npcs ty guys _________________________ I see that there is too much help here it's my topic no.2 without any answer
[Request] remove sockets in Phoenix Castle
06/16/2009 - CO2 Private Server - 10 Replies
Anybody wanna share, maybe a simple example on how i can start code in on how to remove sockets in pc
Phoenix Castle Mines Map
01/25/2009 - CO2 Guides & Templates - 14 Replies
Hey everyone, Heres a Map I done ages back, of the Phoenix Castle Mines&#33; This Map includes all 15 Sections of the Mines, Extremely handy when looking for a nice hiding place for mining... Also very handy when doing the Blue Mouse quest, which is why I made the Map, Good for marking each Section of, after searching... Or maybe use it when Pking in the Mines and looking for players?&#33; HAHA&#33; anyways hope yous Like it. :) -Jono (nataro) Thanks for Veiwing this topic everyone :)
Anyway to remove bushes/trees?
12/31/2006 - World of Warcraft - 2 Replies
Hey is there anyway to remove bushes and trees, i need this so i can fish in WC, the trees/bushes keep getting in the way and screwing up detection. Thanks



All times are GMT +1. The time now is 09:45.


Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

BTC: 33E6kMtxYa7dApCFzrS3Jb7U3NrVvo8nsK
ETH: 0xc6ec801B7563A4376751F33b0573308aDa611E05

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2020 elitepvpers All Rights Reserved.