Quote:
Originally Posted by mohanad2001
in ur tutorial u said
Code:
18 00 15 27 72 00 00 00 29 20 1A 00 00 00 00 00
82 2D 3F 05 00 00 00 00 54 51 53 65 72 76 65 72
[Offset 04] 72 00 00 00 = 72: The direction of the player mod possible angles (8). 72 mod 8 = direction 0.
[Offset 08] 29 20 1A 00 = 1712169: The unique character ID making the step.
[Offset 12] 00 00 00 00 = 0: The type of movement being sent (walking).
[Offset 16] 82 2D 3F 05 = 88026498: Timestamp (current system tick).
[Offset 20] 00 00 00 00 = 0: Map ID (not always supplied).
[Offset 24] 54 51 53 65 72 76 65 72 = TQServer: The footer of the packet.
and i have code how i analyzer it
00000000 5F 00 F1 03 CA 34 1D 1E A0 64 44 00 00 00 00 00 _.ñ.Ê4..*dD.....
00000010 00 00 00 00 1B 00 CA 34 1D 1E 00 00 00 00 00 00 ......Ê4........
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ...............
how i analyzer it and i got this system in c# please
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It doesn't cover Google Protocol Buffers. You have to reverse engineer the client for that. It's compressed and you have to know the structure to decompress it properly.