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Dmap viewer

Discussion on Dmap viewer within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Dmap viewer

So i quickly whipped this up and was curious to see what else dmaps contained that could be of use, got bored and ClassicCO got the better half of me. This is somewhat useless but i'm sure someone will find it useful in a way.

Note: this might take awhile for your maps to load, as it's not hardware accelerated or multithreaded. Takes 2-3 seconds on my computer, most likely more on yours.




The colored picture was experimental, using the byte value after the boundary one, different colors represent different values, you can figure out what it all means. Download below (source & binary included)
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File Type: zip viewer.zip (4.6 KB, 224 views)
ChingChong23 is offline  
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Old 11/22/2009, 18:06   #2
 
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What the hell! I just made a program that read maps, I mean I made it like an hour ago, and I was thinking of releasing it. Guess I don't have to now . That's a pretty amazing coincidence, lol.

(I like my colors better, though - )

Yours is nice though, good work.
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Old 02/06/2010, 23:24   #3
 
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THANK YOU SOO MUCH!!! IVE BEEN LOOKING FOR THIS!!

Anyways... how can i make it capable of chainging the values?
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Old 02/07/2010, 04:04   #4
 
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Hahaha I was also about to make one xD, **** funny.
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Old 02/07/2010, 07:28   #5
 
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wt does a d map do?
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Old 02/07/2010, 07:44   #6
 
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Quote:
Originally Posted by SaM.ThE.MaN View Post
wt does a d map do?
can be used to find valid or invalid co-ords among other thing
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Old 02/07/2010, 12:49   #7


 
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Quote:
Originally Posted by SaM.ThE.MaN View Post
wt does a d map do?
It also informs the game engine which tiles to load, the height of floors so that people can jump up and down between some but not others, the sound to play when jumping on certain surfaces, where portals should be, all that jazz

Along with dmaps theres also scene files which are a similar layout just alot smaller, they are things like bridges and alike, so if you load the twin city dmap you will see that where theres supposed to be bridges they are just classed as impassable, the scene file is loaded aswell and is classed as passable. So priority wise scene files come first, if a scene file deems it to be passable then its passable, even if the dmap says its not.
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Old 02/07/2010, 15:44   #8
 
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ah thanks korvacs i c i c
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Old 02/08/2010, 22:52   #9
 
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This program is not usefull if we cant Edit the dmap! Can u make it capable of editing the dmaps?(dmaps does not decide where portals Are...)
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Old 02/08/2010, 23:52   #10


 
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Originally Posted by TheHokage View Post
This program is not usefull if we cant Edit the dmap! Can u make it capable of editing the dmaps?(dmaps does not decide where portals Are...)
Yes dmaps do. After the cordinate information there is also the portal information.
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Old 03/10/2010, 00:47   #11
 
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already have some Dmap Editor ?
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