hey , i`m making an aimbot and i need to get the player x,y and uid but i cant do so this code gives me the uid and x y if i`m using any skill but not fb/ss in fb/ss it returns the uid 0 here`s the code :
I can do so and I can get the nearest monesters Id and x and y but I don't know what packet to get player uid and x y so can u tell me it I'm using your bot(proxyparadise) BTW and I'm glad you replayed
Packet offsets vary by patches. So without knowing what patch you are on, we really can't help you.
UID, X and Y is contained within the SpawnEntityPacket.
Which is 1014 for older patches, and 10014 for newer patches.
As far as what offset, you might be better off checking a public source that's close to your patch to find it.
i now got all the players that spawn but the x,y do not update if they jump,walk i know that 10005 is the entity move but i dont know how to get the x,y and uid from it
Look at any pserver to see how a server handles those packets. By mimicking the same processes then you will know where the server things the target is.
I just need to know how to update the jump packet of other players example 10015 when target walk I can get uid and direction north , south etc... So what is the packet of other players jumping and I have another question too if I have a player uid can I get his x y
I just need to know how to update the jump packet of other players example 10015 when target walk I can get uid and direction north , south etc... So what is the packet of other players jumping and I have another question too if I have a player uid can I get his x y
the spawn packet tells you the current location. Now if you get the dir from walking you can calculate the new X and Y.
As its been stated, you need to look at public sources to see how they handle those packets.
Its not a hard process, infact if you actually looked, they will pretty much show you how to do it.
As its been stated, you need to look at public sources to see how they handle those packets.
Its not a hard process, infact if you actually looked, they will pretty much show you how to do it.
i`v looked at 5870 source code but i cant find anything that update the x,y of the players near me when they jump i found only when they run/walk