Code:
#region case 10010:
case 10010:
{
switch (BitConverter.ToUInt16(data, 42))
{
case 156:
{
role.LastJumpConfirmed = true;
role.X = BitConverter.ToUInt16(data, 94 + 4);
role.Y = BitConverter.ToUInt16(data, 96 + 4);
role.owner.UpdateGUILBL(role);
break;
}
case 137:
case 162:
{
role.LastJumpConfirmed = true;
role.X = BitConverter.ToUInt16(data, 8);
role.Y = BitConverter.ToUInt16(data, 10);
role.prevX = BitConverter.ToUInt16(data, 0x7E);
role.prevY = BitConverter.ToUInt16(data, 0x7);
role.owner.UpdateGUILBL(role);
break;
}
case 0x93:
{
role.xp = 0;
role.OnXp = false;
break;
}
default:
break;
}
break;
}
#endregion






