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JProxy & API - Coming Soon

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Old 08/27/2009, 00:01   #31
 
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this is going to be awesome



bucifal23 is offline  
Old 08/29/2009, 19:28   #32
 
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I envy you


gabrola is offline  
Old 09/01/2009, 01:23   #33
 
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Nice one Inf, or though i don't think raw packets should be abstracted, just let plugins implement an interface which we give the command string, and it fires off our plugin when someone does /plugin ourPluginName

you really should add better scripting support, therefore even noobs will be able to script.

not sure how it's done in C# but heres a java example

Code:
public class ExamplePlugin extends ScriptUtils implements CommandListener {
	public String getCommand() {
		return "autowalker"; // called with /plugin autowalker personToFollow
	}

	public void onCommand(Client c, String[] arguments) {
		Entity target = getEntity(arguments[0]);
		if(target != null) {
			Chase(target, true); // boolean jump? or not.
		}
	}
}
Don't mind the bad indenting there, ScriptUtils is a super/base class that has many simplified methods.

also i saw somewhere about its for any language on .Net, is that including J# ?

Much easier than
Code:
using System;
using System.Threading;
using JProxyNativeInterface;

namespace ExamplePlugin
{
    public class PluginClass
    {
        private static PluginForm Form;
        private static JNativeGameClient Client;
        private static ushort LastFollowedX;
        private static ushort LastFollowedY;

        public static void ServerToClient(IntPtr nativeInstance, byte[] Packet)
        {
            if (Form.Following)
            {
                Client = new JNativeGameClient(nativeInstance);
                if (BitConverter.ToUInt16(Packet, 2) == 0x271A)
                { // 0x271A, 0x89 (Jump packet)
                    foreach (JNativeBasicEntity Entity in Client.Screen.Objects)
                    {
                        if (Entity.Name == Form.FollowName)
                        {
                            if (Entity.X != LastFollowedX &&
                                Entity.Y != LastFollowedY)
                            {
                                LastFollowedX = Entity.X;
                                LastFollowedY = Entity.Y;
                                Client.Jump(LastFollowedX, LastFollowedY);
                                Client.SyncClientScreen();
                            }
                            break;
                        }
                    }
                }
            }
        }
        public static void Main()
        {
            Form = new PluginForm();
            new Thread(delegate()
                {
                    System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
                    Form.ShowDialog();
                }
            ).Start();
        }
    }
}
ChingChong23 is offline  
Old 09/02/2009, 04:28   #34
 
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A library for packets may be released but will not be standardized in the JProxyNativeInterface, it will most likely be a seperate release.

Keep in mind this project is still very early in development =P
and yes that includes J#


InfamousNoone is offline  
Old 09/05/2009, 07:05   #35
 
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Give me some free codes, so I can make a private server version
>_>
Zion~ is offline  
Old 09/11/2009, 22:41   #36
 
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Quote:
Originally Posted by Zion~ View Post
Give me some free codes, so I can make a private server version
>_>
Of course you won't get anything
gabrola is offline  
Old 09/11/2009, 23:07   #37
 
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Quote:
Originally Posted by gabrola View Post
Of course you won't get anything


I win?
Zion~ is offline  
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Old 09/13/2009, 02:09   #38
 
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Quote:
Originally Posted by Zion~ View Post


I win?
Nope, that's the normal jProxy everyone has.
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Old 09/13/2009, 14:48   #39
 
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What are you trying to say..
Everyone has?

Ask Hybrid if you don't believe me.
Zion~ is offline  
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Old 09/16/2009, 23:55   #40
 
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dude plz iam new here so i was asking if you could tell me how i could use this code if you dont mind ah and plz tell me what softwares should i use
thanks
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Old 10/01/2009, 20:52   #41
 
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good


elafret is offline  
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