I was told that this project was already public in the Eudemons section, and so I've decided to bring my underground thread down to the programming section and discuss it in further detail. About a few years ago when more developers were active, Jack introduced me to a basic version of the Eudemons official source code. After doing some research with him, I stumbled on a completed source called Demon (魔域). Demon is most likely the official Eudemons source from long ago. Keep in mind, this source is extremely old. Some of the project is older than other parts. Regardless of it's age, it's still a great resource.
The Demon source includes the following main projects:
Account Server: The official account server for Eudemons Online. Most likely imported from Monsters & Me and reconfigured.
Autopatcher: The official autopatcher for TQ games. Most likely imported from Conquer Online (I did not place the Conquer Online images there). Probably the newest part in the project solution.
Server: The official server files for Eudemons. Includes their AI module, common module, message server, game base module, map data module, and NPC server.
Soul-Code: The official client files for a client called "Soul". Most likely Eudemons. Includes their 3D game map, role, simple observer, and base modules, C3 core module, game client, shell module, data module, NDSound module, and puzzle module, and Architect, Data Convert, and terrain effect editor tool projects.
It compiles with the DirectX 8.1 SDK (I'll include a link to download that) using Visual C++ 6.0. You can compile it with Visual Studio 2005 with modifications made to the linker configuration. It really isn't useful compiling the project, and I wouldn't recommend converting it for Conquer Online (simply a waste of time when we have good performing sources available). What it is useful for is being used as a reference. I hope you find more use of this than the underground did. Enjoy!
Cheers,
Spirited
Link to DirectX 8.1 SDK: Please use 7-Zip to unzip the attachment below. I'm working on uploading a more universal compression.
I can't upload any larger of a file, or a .7z file. Use 7-zip to unzip this one for now (please let me know if that works as a temporary solution). I'll suggest that the staff allows 7z files and upload this to mediafire once it starts working again (I can't upload anything atm).
I thought everyone already had this.It has been up on that Chinese site forever.
The UG able to find the original client files?
I tried finding them again last year,all links were dead.
If anyone gots a work-around I would love to get it.I believe there was A filetype converter that could be used.A buddy of mine tried writing his own,we still couldn't get it to compile.
There was a thread awhile back, where two members who no longer pop in gave recompiling these a good shot.
in the end they decided it wasnt worth the effort.
your copy seems slightly different to mine, defiantly no antivirus flags on it!
having a quick skim through the zip, i do see a few exes which are likely what is being flagged upon..
looks like you have the client and server in one, rather than separate too.
unless its a different copy of the server source, it was pretty well decided that it was a emulated copy rather than TQs actual source. ill have to look at comparing it this evening when I have more time..
will be interested in following along, and see what you get up to with this however... since the attempt loveomg had at it, the source has been dormant except for those of us who look to it for understanding TQ logic..
There was a thread awhile back, where two members who no longer pop in gave recompiling these a good shot.
in the end they decided it wasnt worth the effort.
Yeah,My friend is great at programming and I got him to screw around it with me.He never played CO and figured it was not worth much effort.We gave it A week and got board and quit.
Yeah,My friend is great at programming and I got him to screw around it with me.He never played CO and figured it was not worth much effort.We gave it A week and got board and quit.
but the source it is worth A look
absolutely, i have it open whenever im working on things. always a great asset for understanding how a method is working.
between that, and debugging, its hard not to have a pretty sound idea with whats going on.
Demon-Gaming|Demon-Co The Cradle of Hell 12/27/2012 - CO2 PServer Archive - 7 Replies Welcome Guys i would like to introduce you the Demon-Gaming community
-Honor Arena/Point System
-New PVP System Kill players win Points and Gain Exp
-Page with the Rank of higher Killer :).
-2x CPS Potion with Demon-Points.
-You can Gain Demon-Points By Killing other Players
-High Exp Rate
-FREE +12 ITEMS As Start Pack
-Automated CPS Drop System
-135 Weapons And Gears
Selling 100 Demon BM and 93 Demon Sin Account (Sanctuary) 04/05/2012 - Perfect World Trading - 0 Replies Bm is level 100 and has bound TT99 HA Wrist and Boots (3 soc with immac citrines +3), Lunar Glade Cape (account stashable), Demon Golden Aura of the Bell, Demon Marrows, and Demon Cyclone Heel. Comes with used Mana and HP charms. Stats are as follows: Str 284, Mag 5, Dex 190, Vit 36.
Sin is only level 93, but has over 200k rep if interested in r8 for it. It also has gold TT90 LA bracers and Lunar Cape since account has a stash.
Prefer real money as I'm quitting, but coin offers are...
Demon - EverQuest II Modification Project 08/30/2010 - General Gaming Discussion - 1 Replies Demon is an EverQuest II nad EverQuest II Extended Modification project. Some of the modifications are posted below.
Speed
Size
Glide/Safefall
Underwater Breath
Underwater Walk
Visions
Manual Teleport