Quote:
Originally Posted by pro4never
137 does not display the jump client side. There are workarounds for that but generally you want to use shift or set location to update the client location.
Disconnection could be antibot checks not being removed or it could be invalid packets being sent to the server. Make sure your jumps are only going to random location and that they are always close enough to be valid. Any invalid locations can quickly disconnect you.
As a test, write a script to just jump back and forth between two points (with a slow speed say 1500 ms) and see if that remains stable. If it does then you know it's your bot logic that's disconnecting you. Invalid actions, moving too fast, etc.
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Or could be "invalid distance" or he try to jump in a spot where actually cant.
I remember old times when you shared the Alchemy I had this kind of problems at begins but after some help what I got from you and Olea worked fine that time for over half year. I miss that project