Quote:
Originally Posted by Fang
Why worry about ciphers? Just hook the recv and send methods in the client before the packets are encrypted / after the packets are decrypted. Done deal (most private servers won't check for that). 
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it's a new online game and not a conquer private server

, plus i keep getting banned for changing flags at the clients and values, they having anti attaching techniques , anti break points, really not that easy for me to get my way through it with re
so far i've had a loader, and a really simple c++ app to change some flags , patching some checks, but i still can't do anything serious
that's why i really want to figure out the crypto and use mitm proxy