i was working on a proxy for some game and it's pretty new, packets are encrypted, how to figure out what crypto they are using and it's keys if there is any ?
as far as i know, people reverse the client and search for crypto signatures or snippits (which can be done through a scanner), then search for keys if there is any, then trail and error
is that right ? is there certain api at c++ for crypting ? is it possible to get a clue from the including dlls to be known crypting dlls ?
please i would love to have more information, my reversing skills isn't as good to get to that on my own, all i need is just some tips also guiding to push into it
thanks for reading






