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Crash of the client

Discussion on Crash of the client within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1


 
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Crash of the client

I try to use the client 5035 for the new encryption. The Auth encryption is identical at the old client and It's the first two packet.

The first packet of the client:
Code:
34 00 1B 04 54 65 73 74 31 30 00 00 00 00 00 00             4...Test10......
00 00 00 00 0D F8 F6 87 67 E2 33 40 0D A6 08 4D             [email protected]
F3 67 EB 73 43 4F 50 53 65 72 76 65 72 00 00 00             .g.sCOPServer...
00 00 00 00                                                 ....
The response of the server:
Code:
20 00 1F 04 1A 00 00 00 49 E6 0F 00 31 32 37 2E              .......I...127.
30 2E 30 2E 31 00 00 00 00 00 00 00 B8 16 00 00             0.0.1...........
After this packet, the client crash. Someone know why? I don't make the new game server and with and other client I can login in the game server but with the 5035 client or higher I crash after I send the response. The client doesn't connect to the game server.
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Old 04/26/2009, 22:22   #2
 
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perhaps no trailing TQServer / TQClient?
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Old 04/27/2009, 10:30   #3
 
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The log-in packets use the old encryption, but they have a new encryption for the game packets.
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Old 04/27/2009, 12:46   #4


 
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I know but the client crash before the connection of the game server...
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