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Conquer Programmer Need Help for Conquer Private Server Bot Check

Discussion on Conquer Programmer Need Help for Conquer Private Server Bot Check within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 10/05/2012, 23:47   #16
 
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guys common , i know exactly what he talking about and it's really far from what you think
it's only 1004 packet with timmer :\
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Old 10/06/2012, 20:34   #17
 
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Originally Posted by InfamousNoone View Post
Everyone wants to be helped, but everyone doesn't equally deserve it.
Why make it complicated, he asked a question, Answear or exit

You need psychiatric treatment
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Old 10/07/2012, 13:04   #18


 
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You disgust me, at least try to measure where you are in the hierarchy.
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Old 10/08/2012, 00:31   #19
 
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Originally Posted by aeldepaky View Post
Why make it complicated, he asked a question, Answear or exit

You need psychiatric treatment
I don't have a username is offline  
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Old 10/08/2012, 17:22   #20


 
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Originally Posted by go for it View Post
this way is to eliminate afk clickers which had been posted on some arabic forum and as 90% of servers out there is hosted by arabs this means most servers out there is using it
It can be done by analysing the comportment of the player with the attack packets sent to the server. It's what I done for my server.

- Autoclick
- Speedhack
- Revive Hack (the thing before 20s)
- Wall Jump
- Long Jump
- Exe cracking (in a way)
- And much more...

Can all be checked server-side without anything annoying. If one of my check was positive, the player was automatically botjailled.
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Old 10/08/2012, 18:54   #21
 
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Hello,

I love reading CO2 related conversation, especially when it's about coding...

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Originally Posted by CptSky View Post
It can be done by analysing the comportment of the player with the attack packets sent to the server.
Let's say that there are 100 people connected, that must be consumer for the UC? Which will cause lags on the server, no?
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Old 10/08/2012, 19:07   #22


 
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Originally Posted by itachi26 View Post
Hello,

I love reading CO2 related conversation, especially when it's about coding...



Let's say that there are 100 people connected, that must be consumer for the UC? Which will cause lags on the server, no?
No, as you're already parsing the packet, you only compute a few more things to determine if the player is doing something illegal. Most of them are based on timestamp and counter.
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Old 10/08/2012, 19:22   #23
 
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Originally Posted by CptSky View Post
It can be done by analysing the comportment of the player with the attack packets sent to the server. It's what I done for my server.

- Autoclick
- Speedhack
- Revive Hack (the thing before 20s)
- Wall Jump
- Long Jump
- Exe cracking (in a way)
- And much more...

Can all be checked server-side without anything annoying. If one of my check was positive, the player was automatically botjailled.
i dun think it will eat memory there is already tons of checks on every packet on server side so it won't really make a big deal adding couple of them , and yup i can detect speedhack with speed avg. and cyclone flag , about revive hack it's simple check too on reviving on map you rev at and the 20s , yes wall wall/long jump

duno about clicker and exe cracking but i also add some checks on more packets to figure out if the user using proxy or not (will not work if he got perfect packet structure for every packet but works with beginners)

but this isn't really advanced , im willing to know more about how to detect cracked.exe (maybe additional app. works once you open non cracked .exe to send packet to server with ip ?) i duno , umm also about detecting clicker on server side

but i've seen what egys did and as i said it's simply timer with chat packet and the worst thing about it is , if u gone afk for 30 mins u get disconnected (even without sending action packets) so no one in the server can go afk
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