Quote:
Originally Posted by CptSky
It can be done by analysing the comportment of the player with the attack packets sent to the server. It's what I done for my server.
- Autoclick
- Speedhack
- Revive Hack (the thing before 20s)
- Wall Jump
- Long Jump
- Exe cracking (in a way)
- And much more...
Can all be checked server-side without anything annoying. If one of my check was positive, the player was automatically botjailled.
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i dun think it will eat memory there is already tons of checks on every packet on server side so it won't really make a big deal adding couple of them , and yup i can detect speedhack with speed avg. and cyclone flag , about revive hack it's simple check too on reviving on map you rev at and the 20s , yes wall wall/long jump
duno about clicker and exe cracking but i also add some checks on more packets to figure out if the user using proxy or not (will not work if he got perfect packet structure for every packet but works with beginners)
but this isn't really advanced , im willing to know more about how to detect cracked.exe (maybe additional app. works once you open non cracked .exe to send packet to server with ip ?) i duno , umm also about detecting clicker on server side
but i've seen what egys did and as i said it's simply timer with chat packet and the worst thing about it is , if u gone afk for 30 mins u get disconnected (even without sending action packets) so no one in the server can go afk