public static void GlobalSend(IPacket p)
{
foreach(GameState G in Kernel.GamePool.Values)
G.Send(p);
}
something like that?, srry if it wasn't, that is what i understood :s
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.
Sounds to me like he's talking about on official conquer (sending a whisper to every player in the tq server for example)
If you're talking about official conquer online servers... not really possible (you could do a combination of UID logging and brute force to send tells to people but I don't see why you would)
If you're talking about a private server you run, then it's very easy as you control the server. Just write a code to loop through all connected clients and send the packet to them.
Well to be Honest i'd like to Create this tool for pservers and never cared about TQ ones .. all i'd like to know from where should i start ..what came on my mind :-
making Socket that connect to the Server Using Ports , Ip then idk know what else to do
for making that
i got the same Answer from a friend too .. but what about P4N Post ? :S
If you aren't talking about server side then there's nothing you can do.
what you CAN do is automate the process of sending information to the server which depending on how it is coded will then send packets to other clients for you.
EG: Sending mass whispers to other players, abusing poorly coded private servers by spamming actions to other players to dc them, etc. You have no socket to any other clients and therefor cannot send anything to them or view anything about them besides what server says (therefor cannot get their ip or anything)
If you aren't talking about server side then there's nothing you can do.
what you CAN do is automate the process of sending information to the server which depending on how it is coded will then send packets to other clients for you.
EG: Sending mass whispers to other players, abusing poorly coded private servers by spamming actions to other players to dc them, etc. You have no socket to any other clients and therefor cannot send anything to them or view anything about them besides what server says (therefor cannot get their ip or anything)
Which a lot of people still think you can. Especially in the RuneScape community. /facepalm
Packet Sender 01/15/2012 - Nostale - 2 Replies Hallo,
ich möchte mal fragen,ob es möglich wäre einen Serverside per Packet Sender zu machen.
Ist sowas möglich?
[EMS] Packet sender 0.60 01/23/2010 - MapleStory - 8 Replies Simple packet sender for EMS 0.60.
JPS - JonnysPacketSender.
It was part of my full bot, but i ripped it out since i stopped working on my bot.
It should work, and will require framework 3.5+.
A few packets:
Get damaged - 1337 damage: 26 00 C7 C4 6E 01 FE 00 39 05 00 00 00 00
Packet Sender? 05/06/2006 - Conquer Online 2 - 18 Replies ok here is my question if there is one on D2 then why not on CO?
http://www.elitepvpers.com/forum/index.php?...=106 &t=18448&s=
check this forum
i am not sure if this will work
but i will be working on this pretty soon
hehehe
c-ya
Packet Sender 11/19/2005 - Conquer Online 2 - 2 Replies Packeting isnt working anymore either.. Will we fix that or is it impossible now? Or should we use WPE ? I havent even tried that btw