Code:
public byte Job
{
get { return ReadByte(67); }
set { WriteByte(value, 67); }
}
Code:
private byte _Job;
Code:
public byte Job
{
get { return _Job; }
}
Code:
public void Jobs(StatusType[] Data, Client client)
{
if (Ninja(client))
{
XpSkill = 6011;
XpAttackSpeed = 800;
ActionSpeed = 100;
XpJumpSpeed = 1000;
XpLootSpeed = 300;
}
if (Monk(client))
{
XpSkill = 10390;
XpAttackSpeed = 300;
ActionSpeed = 100;
XpJumpSpeed = 800;
XpLootSpeed = 300;
}
/* if (Taoist(Client))
{
XpSkill = 1280;
XpAttackSpeed = 150;
ActionSpeed = 100;
XpJumpSpeed = 800;
XpLootSpeed = 300;
}
*/
if (Warrior(client))
{
XpSkill = 1025;
XpJumpSpeed = 300;
XpAttackSpeed = 150;
ActionSpeed = 100;
XpLootSpeed = 300;
}
if (Trojan(client))
{
//XpSkill = 1015; //Accuracy
XpSkill = 1110;
XpAttackSpeed = 800;
ActionSpeed = 100;
XpJumpSpeed = 1000;
XpLootSpeed = 300;
}
}
Code:
#region JobBools
public static bool Warrior(Client client)
{
return (client.Job > 16 && client.Job < 26);
}
public static bool Trojan(Client client)
{
return (client.Job > 9 && client.Job < 16);
}
public static bool Archer(Client client)
{
return (client.Job > 39 && client.Job < 46);
}
public static bool Taoist(Client client)
{
return (client.Job > 131 && client.Job < 136);
}
public static bool Monk(Client client)
{
return (client.Job > 59 && client.Job < 65);
}
public static bool Ninja(Client client)
{
return (client.Job > 49 && client.Job < 56);
}
#endregion
Code:
public byte Job
{
get { return ReadByte(67); }
set { WriteByte(value, 67); }
}






