|
You last visited: Today at 18:11
Advertisement
Not bad for a "retard" lol.
Discussion on Not bad for a "retard" lol. within the CO2 Programming forum part of the Conquer Online 2 category.
05/12/2012, 20:32
|
#16
|
elite*gold: 0
Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
|
Quote:
Originally Posted by IAmHawtness
What do you mean when you say "map system"? Currently, it has the ability to read from the current map whether or not a specified coordinate is valid and reading the height/width of the map - that's really all you need for a pathfinder.
Unless of course you're talking about map-to-map traveling
|
Ah, well didn't know what he had, and yes when he said Pathfinding system, i was guessing he meant map to map traveling.
|
|
|
05/12/2012, 20:40
|
#17
|
elite*gold: 20
Join Date: Aug 2007
Posts: 1,749
Received Thanks: 2,199
|
Quote:
Originally Posted by pro4never
99 percent sure he was referring to map to map traveling that accounted for multiple portals/inbetween maps.
Path finding aint really that hard on a basic level... it's making it scalable, efficient and easy to understand/debug that I feel is sorta the difficult part
|
Oh, right. I don't think map-to-map travel would be a big issue even when using the hooking framework, as long as you have all the information you need on how the maps are connected. Only problem is that the test bot I made doesn't pre-load maps, it just reads them from memory, so you'd have to travel to map 1, wait for it to load, calculate path from map 1 to map 2, travel to map 2, wait for map 2 to load, etc.
|
|
|
05/12/2012, 21:37
|
#18
|
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
|
Map to map traveling can be solved with a really easy graph solution as well.
|
|
|
05/12/2012, 21:46
|
#19
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
Quote:
Originally Posted by denominator
(...) and after three days of working on the SAME thing well you know it gets a bit annoying and don't really want to get to stressed about the problem and end up back in hospital again for another two weeks because of the stupid psoriasis.
|
3 days is nothing but I guess it's good work, I read the other thread and it did seem like you had a lot of issues so it's good that you managed to solve it.
|
|
|
05/13/2012, 01:36
|
#20
|
elite*gold: 0
Join Date: Dec 2011
Posts: 1,537
Received Thanks: 785
|
No need to shoot OP in the face, let him be proud of his work. Doesn't matter if it's good or not
|
|
|
05/13/2012, 12:24
|
#21
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
As I said... it's awesome to see people learning and I'm proud that he's making progress..... but this thread mostly stinks of "Look, I've figured out how to blindly implement everyone else's code, all your statements about me have been invalidated".
I hope the OP continues to learn, expands his skillset and shows us all some cool stuff.... but being so passive aggressive in creating threads which will only further the opinion of those who have some sort of grudge towards him seems simply like trollbait to me.
|
|
|
05/13/2012, 15:42
|
#22
|
elite*gold: 0
Join Date: Aug 2010
Posts: 951
Received Thanks: 76
|
Quote:
Originally Posted by pro4never
99 percent sure he was referring to map to map traveling that accounted for multiple portals/inbetween maps.
|
Nope you would be wrong then. Actually it was a pathfinding system that had been implemented into Alchemy it just doesn't find point to point and I'm trying to figure out why it doesn't, it deactivates the hunt system if you try to add points whilst hunting but it just doesn't add the points.
I've added a rename to the Conquer.exe for 32bit and 64bit computers and next onto the CodeDom, as I said I'm learning
|
|
|
05/13/2012, 16:21
|
#23
|
elite*gold: 0
Join Date: Feb 2012
Posts: 46
Received Thanks: 12
|
Good job :]...
The other day when i saw you create a COClient and then kill it instantly, i thought you had no hope. I know you just implemented other peoples work, but aslong as your reading through, learning, you'll do well.
|
|
|
Similar Threads
|
The **RETARD** That Got "Shiny" Patched
07/16/2011 - Facebook - 7 Replies
CLOSED......
Kixeye is on elitepvpers
Banned AGAIN for:
http://www.insurrection1st.co.uk/cremoney/again.p ng
|
All times are GMT +1. The time now is 18:11.
|
|