Between map travels can be easily solved with standard graph traversing techniques, but when i thought about within a map travel, i am not sure what would be a good approach.
Knowing that I have a jump limit of x
Reading in the map gives me an array of coordinates.
Do i need to specify specifically critical spots on the map (Eg. bridges) or should i let the algorithm figure out?
If I apply tree traversal techniques (breadth first for instance) I am not too sure if i will be able to get the route in less than a second.
Just look at any standard A* path finding algorithm, normally quicker then a second.
A good way is to not calculate the entire path then go, but to travel to the next spot as soon as its found, so your travelling before it finds out the entire route.
but uh, you just need to give it valid coords and invalid coords and it should be able to figure out the rest.
i am thinkin about the situation whereby i need to travel to the very right side of the map, but there is a river blocking my way. however the bridge that lets me cross the river is oh the left end. I am trying to avoid the scenario where i am already somewhere near my destination before finding out that i am heading the wrong way.
I am not writing a proxy/server atm, but this map traversal question really does interest me.
Also this is purely his map to map travel thats made with nested loops and strings, with a maximum route of 16 maps, should take no time at all to calculate a route.
[LEAKED] Arcane Source Code [for Development only] 10/22/2010 - SRO Coding Corner - 136 Replies Hi,
So have fun :) There alot of File which are missed. But you can see all Packets and .. You cant run that files. Because they are incomplete. You can make youre own Emulator you can see all Packets and Importent Informations.
Look at :
Game/Packets/Public.cs
Game/Packets/Private.cs
Loginserver isnt there. I think we dont need Packets from an LoginServer.
ConquerOnline source is leaked! 12/06/2008 - CO2 Private Server - 40 Replies hey guys, this is no bullshit post. COnqueronline source is leaked, so those 3 guys may not be bullshitting. But its for the chinese CO so far. Already watched a guy over teamviewer with it, so did Hybrid and it got files for latest encryption, correct DB and correct server files, config, etc etc etc.
So,check all the releasing sites and you may find it. Release it here if you find it!
Emme