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[LEAKED] CoGenius source.
Discussion on [LEAKED] CoGenius source. within the CO2 Programming forum part of the Conquer Online 2 category.
05/10/2012, 12:47
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#31
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Between map travels can be easily solved with standard graph traversing techniques, but when i thought about within a map travel, i am not sure what would be a good approach.
Knowing that I have a jump limit of x
Reading in the map gives me an array of coordinates.
Do i need to specify specifically critical spots on the map (Eg. bridges) or should i let the algorithm figure out?
If I apply tree traversal techniques (breadth first for instance) I am not too sure if i will be able to get the route in less than a second.
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05/10/2012, 12:51
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#32
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Just look at any standard A* path finding algorithm, normally quicker then a second.
A good way is to not calculate the entire path then go, but to travel to the next spot as soon as its found, so your travelling before it finds out the entire route.
but uh, you just need to give it valid coords and invalid coords and it should be able to figure out the rest.
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05/10/2012, 13:13
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#33
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i am thinkin about the situation whereby i need to travel to the very right side of the map, but there is a river blocking my way. however the bridge that lets me cross the river is oh the left end. I am trying to avoid the scenario where i am already somewhere near my destination before finding out that i am heading the wrong way.
I am not writing a proxy/server atm, but this map traversal question really does interest me.
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05/10/2012, 13:14
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#34
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Also this is purely his map to map travel thats made with nested loops and strings, with a maximum route of 16 maps, should take no time at all to calculate a route.
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05/11/2012, 05:20
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#35
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& is this has includes game crypto ?
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05/11/2012, 07:43
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#36
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Quote:
Originally Posted by dego4ever
& is this has includes game crypto ?
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That is handled on CoGenius' server or something.
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05/14/2012, 23:33
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#37
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1k errors oh
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05/15/2012, 10:48
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#38
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Quote:
Originally Posted by tariqx111
1k errors oh
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He said in the main post that it's not able to compile for some obvious reasons..
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05/15/2012, 11:47
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#39
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ok just copy the code to your proxy/bot
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05/15/2012, 15:23
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#40
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Quote:
Originally Posted by tariqx111
ok just copy the code to your proxy/bot
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Or just leave it as it is.
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05/15/2012, 18:21
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#41
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Quote:
Originally Posted by tariqx111
ok just copy the code to your proxy/bot
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This made me Lol. Do you really think, that copying that into your source will make a working bot? Please. Stop. It. Hurts. haha.
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05/15/2012, 23:09
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#42
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ok :P
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05/19/2012, 10:40
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#43
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OMG, why did you release this in public bro?You should have too much hatred with Dean.
On side note: Encryption is getting to complicated based on the code. And the code shows how good Dean is.
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05/21/2012, 00:48
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#44
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The game encryption didnt change, the DHKey exchange did.
That's in this source, enjoy.
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05/21/2012, 09:09
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#45
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Quote:
Originally Posted by xmen01235
OMG, why did you release this in public bro?You should have too much hatred with Dean.
On side note: Encryption is getting to complicated based on the code. And the code shows how bad Dean is.
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Yes it does.
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