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Thoughts on autoclickers and botjail (patch 5066)
Discussion on Thoughts on autoclickers and botjail (patch 5066) within the CO2 Programming forum part of the Conquer Online 2 category.
09/29/2008, 17:44
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#31
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@evanxxxm
-I botted with 2 chars and my friend botted with 1. The 3 chars got jailed in the same time, in the same second.
-The TQ changed the client time with the server times (so you are not able to change your client's times). Im sure that the "checker" runs in a given time.. So if we could change the server time (or just stop it somehow) we could stop the "checker". Am i right?
-My fire get jailed after 4 days  I get jailed only if the bot is optioned to move and hit the monsters. If the char stays in a place and zapping monsters never will get jailed..
Write your opinions about it...
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09/29/2008, 18:02
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#32
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warriorchamp@
so it might not detected by checking hooking dll because right controlclick also hook dll
and it might not detected by ifWinActive because it also send to jail with controlclick on an active client
and it might not detected by MousePosition and compare to actual click, because apparently they didnt check for the right clicks
and it might not detected by the existing process names, since even opening a AHK program with the normal clicks does not send to jail
and it might not detected by clicks/seconds, because apparently they dont have problems with me using clicky to send 10 clicks/sec with each 100ms apart
any other possible methods that we can test?
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09/29/2008, 18:22
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#33
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Quote:
Originally Posted by Chronic
hi people i have SV 3.00 ( the latest one) and for some reason it now operates differently.
it will no longer let me switch to another screen or do anything else with my computer, is anyone else having this problem? or maybe i have a bad multiclient or something??
the character im botting for some reason must always stay the main focus of the screen please help 
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Here's the clue...
The window must be on the top... and that's it :-??
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09/29/2008, 18:33
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#34
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Quote:
Originally Posted by warriorchamp
Here's the clue...
The window must be on the top... and that's it :-??
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If so, TQ probably implemented this in the Conquer.exe long time ago, without us knowing it, and they just finally activated the **** thing.
However, if this is true, it would be possible to bypass this with a proxy that blocks the "THIS-ACCOUNT-IS-USING-AUTOCLICKER-packet", or simply bypass it via asm if you know how to.
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09/29/2008, 19:10
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#35
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Just an observation of mine. I'm not even sure if it's just my system or not (though I doubt it). I've noticed a strange moment of lag if you will at what so far seems to be a pre-set time table. Say every 10 minutes or so (estimate). Maybe I just never noticed it before, but I have noticed it now, and it is repetitive. It's almost as if the mouse clicks off the game screen, or the game screen becomes the non active screen causing my FPS to drop until i click back on the screen.
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09/29/2008, 19:17
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#36
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Quote:
Originally Posted by warriorchamp
Here's the clue...
The window must be on the top... and that's it :-??
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Naw that's because TQ still has a finger in SV development and all the new garbage they put in the game is lagging the **** out of the servers so their on a reduce lag drive now.
For example items leave ground faster, etc; so reducing number of of semi-legal bots a player can run is just a logical step.
Ive done lots of clicking tests on minimized clients with no adverse effects.
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09/29/2008, 19:48
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#37
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Not sure what this does, can't say that I've seen it before though.
ExerciseClock sounds promising. :P
Code:
004467D1 |. 57 PUSH EDI ; /Arg6
004467D2 |. 68 30B15600 PUSH OFFSET Conquer.0056B130 ; |Arg5 = ASCII "ExerciseClock"
004467D7 |. 57 PUSH EDI ; |Arg4
004467D8 |. 57 PUSH EDI ; |Arg3
004467D9 |. FF75 F4 PUSH DWORD PTR SS:[LOCAL.4] ; |Arg2 => [LOCAL.4]
004467DC |. 8D8E 900C0000 LEA ECX,[ESI+0C90] ; |
004467E2 |. FF75 F0 PUSH DWORD PTR SS:[LOCAL.5] ; |Arg1 => [LOCAL.5]
004467E5 |. E8 1CF90300 CALL 00486106 ; Conquer.00486106
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10/01/2008, 21:54
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#38
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@tanelipe
I would check this now, but i never understood the asm  )
Im interested about how could we stop/change the server time (or block the packets).
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10/01/2008, 22:14
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#39
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Address: 0x0057BDE8
Offset: 0x250
I don't know what's that but it's near the time addresses and sometimes changes when i click on the screen and after that changes back (ex. 13 -> 22 -> 13). This address is accessed by the address which shows the character position on the screen. (<--this could prove that why im not botjailed if the bot doesn't moves my char)   
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10/03/2008, 16:04
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#40
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u guys make me confuse. I think u guys giving TQ too much credits, they do not know ****. all they do is randomly jailing archers with suspicious clicks. if the count of scatters are frequenly similar for the whole time then it's botjail. if u use the conquer clicky and clicks sometimes you're safe. BTW TQ do search for these forum and reads about it.
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10/03/2008, 19:31
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#41
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Quote:
Originally Posted by ladida333
u guys make me confuse. I think u guys giving TQ too much credits, they do not know ****. all they do is randomly jailing archers with suspicious clicks. if the count of scatters are frequenly similar for the whole time then it's botjail. if u use the conquer clicky and clicks sometimes you're safe. BTW TQ do search for these forum and reads about it.
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OMG really, they actually learned how to read, wow;
now if only they could learn how to program
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10/04/2008, 10:48
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#42
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Im not familiar with programing stuff but cant u guys just implement a random action into evan's Follow Me script? like, it follows and every now n then clicks aside a bit, it could be that tq have a system that counts the time between clicks and if its equal they botjail that char...dunno as i said im a total noob in programing stuff
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10/04/2008, 15:09
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#43
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traing ground is kind of like a auto clicker and can be a non active window and mouse doesnt move why doesnt tg send me to jail
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10/04/2008, 15:36
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#44
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Quote:
Originally Posted by danielaussie
traing ground is kind of like a auto clicker and can be a non active window and mouse doesnt move why doesnt tg send me to jail
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Because you are not clicking, it's just a repeat attack animation as the stake never has 0 hp (it's immediatly healed when it dies).
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10/05/2008, 12:15
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#45
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Quote:
Originally Posted by ladida333
u guys make me confuse. I think u guys giving TQ too much credits, they do not know ****. all they do is randomly jailing archers with suspicious clicks. if the count of scatters are frequenly similar for the whole time then it's botjail. if u use the conquer clicky and clicks sometimes you're safe. BTW TQ do search for these forum and reads about it.
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Don't make a low opinion about TQ. They look like noobs, but nobody knowes what they're doing atm... Do you do?
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hey ,,,
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