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anti-bot protection (magic type.dat edit spells id etc..) help!

Discussion on anti-bot protection (magic type.dat edit spells id etc..) help! within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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anti

done , thanks guys
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Old 09/04/2011, 14:11   #2
 
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Dont open it up with hex.

**** method* to accomplish an antibot imo btw.
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Old 09/04/2011, 15:18   #3
 
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but? .c'mon help
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Old 09/04/2011, 15:38   #4
 
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Why did you make a new thread? Ask it in that thread... sigh.
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Old 09/04/2011, 16:38   #5
 
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What thread lol?

Edit: why nobody helps me? I need to protect my server from aimers , auto-hunt , please guys give me some good answers
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Old 09/04/2011, 17:44   #6
 
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if u are using versions higher than 5065 u dont need to open the magictype.dat with a hex editor.
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Old 09/04/2011, 18:56   #7
 
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You have to decrypt it using a .dat cryptor if it's above 5065, then edit it,then re-encrypt it.

As stated it's not a very effective way of reducing hacks really... but it's better then nothing (small changes combine to make big differences I suppose)
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Old 09/04/2011, 20:05   #8
 
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I'm using 5165 , I got MagicType.dat and one .txt , but I think I need to edit the .dat file from client and server side., but no idea how! or , I need to edit the text one and crypt it? if yes?what tool to use?

Thanks for answering
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Old 09/04/2011, 20:57   #9
 
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I just told you...

use DatCryptor to decrypt the file, edit it and then re-encrypt it.

The tools are all public on the forum if you bothered to do a quick search.
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Old 09/04/2011, 21:41   #10
 
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Okay thanks for help
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Old 09/05/2011, 08:30   #11
 
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It won't stop aimbot anyways. If you are talking about SV, then it's based on click and not the skill id.
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Old 09/05/2011, 14:02   #12
 
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It won`t stop experienced hackers. A regular kid who`s trying to cheat a bit on a private server will fail to get the IDs for the spells or either get the aimbot to work. Imo, it`s better than nothing :/
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Old 09/05/2011, 15:07   #13
 
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Encrypting magictype.dat won't prevent nothing. It'll still be easy to get spell IDs.
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Old 09/06/2011, 06:10   #14
 
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If you want to do 'super easy protection' you're still best off doing a tad more work such as changing the encryption key and using one of the crappy client 'protections' sold or released all over 4b that makes the key a tad harder to retrieve.

That being said if you want any true protection (something that won't just take 10-20 min to get past) you'll have to do some far more serious work most likely involving assembly, memory injection or silent proxies to do more advanced things like custom skill/game/login encryption, scanning active programs and all sorts of other stuff.

aka NOT something you can just copy/paste and have working in a few minutes.
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