I am assuming the unknown areas are to do with the temporary attributes from refinery packs etc.. But no matter what I do, when I spoof the packets, I cannot make anything appear on the item when I change them. Any information would be greatly appreciated.
I figured there would be a few unused ones, there seems to be a lot of unneeded padding in a lot of packets. Also, I know your packet wiki is a little out of date, but it's been an enormous help to me recently, none the less. +1
I'm pretty sure there is a dword in there that determine the steed type, and another dword that deals with steed breeding. (the three color bars in the game) "Genes" for want of a better word. I don't have a steed in CO yet so I can't test that.
I'm pretty sure there is a dword in there that determine the steed type, and another dword that deals with steed breeding. (the three color bars in the game) "Genes" for want of a better word. I don't have a steed in CO yet so I can't test that.
The steed type is determined by the three colors only
I needed something to deal with the occasional repeated blocks such as in Chat packets. The tedium only really occurs when defining the packet itself, when in use, it simplifies the process enormously as it allows me to just take a block of raw data and dump it into the class which then extracts it into the correct elements for me. I could use structs to do this on most packets but variable length packets and repeated parameters are an issue with that.
I'm pretty sure there is a dword in there that determine the steed type, and another dword that deals with steed breeding. (the three color bars in the game) "Genes" for want of a better word. I don't have a steed in CO yet so I can't test that.
Quote:
Originally Posted by IAmHawtness
The steed type is determined by the three colors only
These colors are combined into 1 uint which doubles as 'socket progress' for talis
Help with Character Info Packet 06/23/2011 - CO2 Programming - 17 Replies Ok So I'm working on a proxy, and I'm able to login and have a simple logger working. For some reason I don't seem to be receiving the 1006 packet that holds my login characters info. It must be getting through because the client is setup properly with my character name, etc...
Heres a screeny of the beginning of the login.
Packet Structer: http://wiki.fusionorigins.com/index.php?title=CO_P acket_CharacterInformation#Version_5295
Edit: I think the info might be in the 2079 packet,...
Item Info Packet 5362 02/16/2011 - CO2 Private Server - 9 Replies Problem Solved.
FUCK YOU 4BOTTERS! UGLY LEECHERS!
Even you copied the Packet, You will never get monks to your servers as I Did
MWAH BABES <3
http://i989.photobucket.com/albums/af15/RockArch/ ItemProblem.png?t=1297547882
Packet Info. 01/20/2010 - CO2 Private Server - 20 Replies I heard that the lotf packets are very poorly coded, is that true? And what is the downfall of unsafe code?
Anyway to convert them to a better coded packet, like "Packet.WriteUint16(X);" instead of the *(p-1) = XXX". i think i might know when it says like "*(p-1) = (uint)XXX" or w/e, but what is its just like *(p-1) = XXX". Is that just WriteByte?
That may be confusing, but the first question is what I really wanna know.
[Request]Getting item info of an item on a position 06/02/2009 - CO2 Private Server - 0 Replies I can`t figure this out. I`m using CoEmuV2, btw. I thought that it could be done with SQL but... I suck at SQL ^.^. Sooo... could anyone help me out?
I`m trying to get the item information (level, +, quality, etc.) on an Equipement position, like 4 (Right Hand).
[NEED INFO]Packet Editing 10/05/2007 - Dekaron - 3 Replies i would like to get started on how to packet edit. i know that the packets sent from 2moons server is encrypted. i wanna learn how to decrypt them, edit them, and resend them.
anyone that has sites, ideas, or tuts please reply. thanks much.
P/S: i know that wpe pro is detectable by gg...i'm trying other options out there.