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[Teaching Units] ProxyParadise! A step by step proxy tutorial!
Discussion on [Teaching Units] ProxyParadise! A step by step proxy tutorial! within the CO2 Programming forum part of the Conquer Online 2 category.
07/06/2011, 20:58
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#61
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Unit Two, Part One: Introduction to packets and socket communication
Video will be uploading over the next little while.
Sorry for the guide portion of this unit being so short. I honestly feel though that until we get into logging and structuring tq packets (next unit) that I cannot cover packets any better than existing resources so I mostly just piled in some links for people to read though.
Video is much shorter although still rambling near the end as always xD
Unit 2 part 2 will be up sometime this week if I get bored and if not I'll get it done next week when I'm bored out of my mind stuck in the middle of no where.
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07/07/2011, 05:16
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#62
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I feel as if this proxy disconnects you when you log in 2 clients. Not right away buy after a few jumps. Anyone else experiencing that?
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07/07/2011, 06:39
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#63
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Quote:
Originally Posted by StarBucks
I feel as if this proxy disconnects you when you log in 2 clients. Not right away buy after a few jumps. Anyone else experiencing that?
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Just tested (as I'd never bothered trying it with multi users and I'd definitely have believed that I screwed up the multi client handling ahaha).
Works perfectly fine, no dc's on either characters.
Video is online now.
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07/07/2011, 13:46
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#64
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Weird, its still happening to me. Ill let you know if i pin point it.
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07/08/2011, 01:32
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#65
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i havent had much time to play wif this but just wanted to say thxns pro4never 4 another awesome job
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07/08/2011, 08:02
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#66
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I was going to write unit 2 part 2 earlier today but the encryption has changed so this proxy is now essentially useless.
If the encryption ever becomes public again I'll continue this project but for now it's on indefinite hold.
Best of luck guys.
PS: anyone who wishes to share the encryption (public or otherwise), I'd greatly appreciate it. I'll obviously respect the wishes of it remaining private if people wish.
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07/08/2011, 09:14
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#67
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Il be moving this to a little more suitable area, the bots and macros are primary for ready releases =p
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07/08/2011, 16:23
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#68
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Quote:
Originally Posted by Huseby
Il be moving this to a little more suitable area, the bots and macros are primary for ready releases =p
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Yah makes sense seeing as it's not in working condition anymore.
Thanks.
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07/09/2011, 07:43
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#69
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seriously we are ****** up now, even dean failed in cracking the encryption key
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07/09/2011, 07:51
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#70
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COF here to save the day. It would appear much more than just the encryption was changed though (which we were unaware of which is why there were botjailings earlier).
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07/09/2011, 23:46
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#71
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Oh but Infamous sir, Your just a smartass.
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07/16/2011, 02:33
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#72
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with all the new stuff coming out in conquer will the guides here still be worked on ?
b/c i am not making a bot for real co i am wanting to make a bot for a private server
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07/16/2011, 13:51
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#73
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Quote:
Originally Posted by PKDemon
with all the new stuff coming out in conquer will the guides here still be worked on ?
b/c i am not making a bot for real co i am wanting to make a bot for a private server
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I threw together a version that uses memory hooks instead of using a proxy method (which bypasses encryption entirely).
If I have time this weekend I'll fix it up into a workable solution and post a side unit going over how the new framework operates and then release the next units using that as a base.
Seeing as we are dealing with packet based bots (and packet knowledge in general) the framework and how it works is of little importance to the units.
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07/16/2011, 14:17
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#74
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I`m doing a memory based bot as well now, though in C++. IMO if you use memory hooks you should convert the tutorials to C++, I mean, for me it seems a lot easier to do this in it.
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07/16/2011, 15:44
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#75
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Quote:
Originally Posted by KraHen
I`m doing a memory based bot as well now, though in C++. IMO if you use memory hooks you should convert the tutorials to C++, I mean, for me it seems a lot easier to do this in it.
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I have zero experience with C++ so trying to TEACH with it would be rather pointless.
Most of the coding that goes on in epvp is in C# and there is the fantastic hooking framework that hawtness released available for people so it still makes sense.
I'm mostly planing to go over packets and basic logical functions more so then anything language specific though so it should be easily translated for people into other coding languages.
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