Game server encryption is still in the hand of the gurus? Hope it will be release to the public soon .
why dont u learn RE and get it for urself ? i dont think anyone will release them , there is pre-done free proxy bases and all it need is editing the encryption , so yeah public encryption = million proxy is done = tq update the encryption and who figured it out will just get ****** UP i doubt anyone will release it
To those who are getting NullReferenceException, open your SocketSystem.cs, inside of AcceptConnections just move "AnnounceNewConnection.Invoke(wr);" before "wr._socket.BeginReceive(...);" and you should be done. There is an error when proxy is trying to use Wrapper.connector (which is null by default) when calling AnnounceReceive before Wrapper.connector was set in AnnounceNewConnection.
To those who are getting NullReferenceException, open your SocketSystem.cs, inside of AcceptConnections just move "AnnounceNewConnection.Invoke(wr);" before "wr._socket.BeginReceive(...);" and you should be done. There is an error when proxy is trying to use Wrapper.connector (which is null by default) when calling AnnounceReceive before Wrapper.connector was set in AnnounceNewConnection.
Or you put them in correct order, because if it doesn't invoke the event, how are you going to handle stuff?
When i debug this code it all works fine the two screens pop up and the GUI is there.
When i try and build it (f6) it comes up with two errors about the same thing.
Unsafe code may only appear if compiling with /unsafe (file) Native (line) 9 and 183
I tried to change a few things like taking the un out of unsafe and changing a few names around but it didnt work.
Any help would be apreciated.
Thank You in advance.