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Connection Timed Out Problem

Discussion on Connection Timed Out Problem within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Connection Timed Out Problem

i tried logging in.. with 127.0.0.1
and i get this =

test's connection timed out.
Client replying to handshake.
[WorldServer] Confirming login with LoginServer
[GameServer] Unauthenticated Login.'

im using a 5095 Elite-Coemu source, i have also tried switching the Ip's to my own ip.. and that cause the client to crash/ and gives the error of Server.Dat cant open please reinstall.

thanks!
LegendsReborn is offline  
Old 01/16/2011, 06:50   #2
 
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127.0.01 should not be used.
Neither should you use ur local ip..

Always use your hamachi ip or your public ip.

You can see your ip here:


Make sure you're not doing something wrong and that all informations are right.

Check the thread for it, if is a normal error or you only have it. There might be a fix.
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Old 01/16/2011, 07:26   #3
 
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Quote:
Originally Posted by Syst3m_W1z4rd View Post
127.0.01 should not be used.
Neither should you use ur local ip..

Always use your hamachi ip or your public ip.

You can see your ip here:


Make sure you're not doing something wrong and that all informations are right.

Check the thread for it, if is a normal error or you only have it. There might be a fix.
like i said above, i've tried setting the ips to my Lan and my Wan ip and i get different errors.. when i switch to my Lan Ip, i wasnt even able to open my server.dat... it gave the error "Server.Dat can not be opened, please install.
um, wan ip, i think it did the same error.

So yea, i switched to my Wan ip. and i get the "Server.dat Damaged please reinstall the game"

edit: i just checked my worldserver.. and found tihs

System.IO.FileNotFoundException: Could not find file 'C:\Users\Kevin\Desktop\Kevin\FateCO\FateCoServer\ trunk\WorldServer\bin\x86\Debug\map\pmaps\1300.pma p'.
File name: 'C:\Users\Kevin\Desktop\Kevin\FateCO\FateCoServer\ trunk\WorldServer\bin\x86\Debug\map\pmaps\1300.pma p'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path)
at PicMaps.PICMaps.Init()
at PicMaps.PICMaps..ctor(String path, Int32 mapid)
at WorldServer.Database.LoadMaps() in C:\Users\Kevin\Desktop\Kevin\FateCO\FateCoServer\t runk\WorldServer\Database\Database.cs:line 774

-
could that be the problem? but i dont really think that could be the problem..
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Old 01/16/2011, 08:05   #4
 
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127.0.0.1 works just fine for pre 5165 patches actually.

Sounds to me like files are missing

IE: 1300.pmap

Make sure all your maps are created/converted and that you have a proper database backup (I know the last revision he uploaded didn't have a database included meaning most people never got it running)
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Old 01/16/2011, 09:15   #5
 
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Quote:
Originally Posted by pro4never View Post
127.0.0.1 works just fine for pre 5165 patches actually.

Sounds to me like files are missing

IE: 1300.pmap

Make sure all your maps are created/converted and that you have a proper database backup (I know the last revision he uploaded didn't have a database included meaning most people never got it running)
yea i kno about the missing map file but i was thinking that wouldnt cause the problem im having atm.

um his 180 rev, does have a database and im using that one, so i think it should be fine.. but yea..

i've tried like 3 other clients and when i change the ip to my Wan ip, it gives me the Server.dat damaged please reinstall..
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Old 01/16/2011, 11:28   #6
 
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Are you using the cracked conquer.exe that was posted in the original coemu thread? if not you won't be able to use a cracked server.dat.

Search CoEmu 2 nano or w/e. Andy was the original creator.
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Old 01/16/2011, 13:14   #7
 
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if you make a proper socket connection or use a Account UID (for example) into your database... you should not get this problem
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Old 01/17/2011, 01:38   #8
 
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Quote:
Originally Posted by pro4never View Post
Are you using the cracked conquer.exe that was posted in the original coemu thread? if not you won't be able to use a cracked server.dat.

Search CoEmu 2 nano or w/e. Andy was the original creator.
yea im using that one, when i set the ip to my Lan Ip. the Client gives me the "Dont Send Error"

and when i use my External Ip (Wan Ip)

it gives me the "failed to open server.dat, please reinstall the game"

heres my server dat.

Code:
<?xml version="1.0"?>
<mysqldump xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<database name="cq2">
	<table_structure name="outenserver">
		<field Field="id" Type="smallint(1) unsigned zerofill" Null="NO" Key="PRI" Default="0" Extra="" />
		<field Field="ServerName" Type="varchar(32)" Null="YES" Key="" Extra="" />
		<field Field="ServerIP" Type="varchar(15)" Null="YES" Key="" Extra="" />
		<field Field="ServerPort" Type="int(1) unsigned" Null="YES" Key="" Extra="" />
		<field Field="FlashName" Type="varchar(32)" Null="YES" Key="" Extra="" />
		<field Field="FlashIcon" Type="varchar(32)" Null="YES" Key="" Extra="" />
		<field Field="FlashHint" Type="varchar(128)" Null="YES" Key="" Extra="" />
		<field Field="Child" Type="tinyint(1) unsigned zerofill" Null="NO" Key="" Default="0" Extra="" />
		<key Table="outenserver" Non_unique="0" Key_name="id" Seq_in_index="1" Column_name="id" Collation="A" Cardinality="97" Null="" Index_type="BTREE" Comment="" />
		<options Name="outenserver" Engine="MyISAM" Version="10" Row_format="Dynamic" Rows="97" Avg_row_length="58" Data_length="5644" Max_data_length="281474976710655" Index_length="2048" Data_free="0" Create_time="2008-11-26 08:33:09" Update_time="2008-12-18 08:39:35" Collation="latin1_swedish_ci" Create_options="" Comment="" />
	</table_structure>
	<table_data name="outenserver">
	<row>
		<field name="id">0</field>
		<field name="ServerName"></field>
		<field name="ServerIP"></field>
		<field name="ServerPort">0</field>
		<field name="FlashName"></field>
		<field name="FlashIcon"></field>
		<field name="FlashHint"></field>
		<field name="Child">1</field>
	</row>
	<row>
		<field name="id">1</field>
		<field name="ServerName"></field>
		<field name="ServerIP"></field>
		<field name="ServerPort">0</field>
		<field name="FlashName">Group1</field>
		<field name="FlashIcon">Group11.swf</field>
		<field name="FlashHint"></field>
		<field name="Child">1</field>
	</row>
	<row>
		<field name="id">101</field>
		<field name="ServerName">Fate</field>
		<field name="ServerIP">24.81.11.105</field>
		<field name="ServerPort">9958</field>
		<field name="FlashName">Fate</field>
		<field name="FlashIcon">Group3/server2.swf</field>
		<field name="FlashHint"></field>
		<field name="Child">0</field>
	</row>
	</table_data>
</database>
</mysqldump>
here's my login.cfg

Code:
[NetWork]
ServerName=Fate
ExternalIP=24.81.11.105
LoginPort=9958
AuthPort=5817
GamePort=5816
MaxConns=20
SaveLogs=1
EncryptPass=0

[Database]
Host=127.0.0.1
Username=root
Password= XXXX
Name=coemu
and when i use 127.0.0.1 as server ip, i get login freeze..

test's connection timed out.
Client replying to handshake.
LegendsReborn is offline  
Old 01/17/2011, 16:24   #9
 
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as pro4never said 127.0.0.1 works just fine ,, remember u need to change the IP at both login and game projects ,, seems the login server works fine and accepted the connection now check that the Authresponse has the same Ip
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Old 01/18/2011, 03:33   #10
 
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Quote:
Originally Posted by samehvan View Post
as pro4never said 127.0.0.1 works just fine ,, remember u need to change the IP at both login and game projects ,, seems the login server works fine and accepted the connection now check that the Authresponse has the same Ip

alright i just redid everything made a new folder and started all over...

this time i can login.. and create my character

but after i try to login again i get this

Code:
[WorldServer] Confirming login with LoginServer
[WorldServer] Authenticated Login.
Client replying to handshake.
test's connection timed out.
this time im authenticated, yet i still cant get on =S

im stuck on the Logging into the game server.

the loading bar is just flashing.

and these are the problems that happend when i switch my server.dat ips.

Wan Ip: Login = Failed to open server.dat please reinstall the game.
Lan Ip: Cant open client, gives the "Dont Send Error"
127.0.01 : can login, can create character, but once u relog after u create your char, it stays at "Logging into the game server"
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Old 01/18/2011, 05:28   #11
 
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check if u edited the game server listen socket to accept only 1 connection and the game server doesn't release the disconnected sockets
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Old 01/18/2011, 07:42   #12
 
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check the key when you login.... is around case 1052 in coemu if i'm not wrong...

check the key sended and the key received....
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Old 01/22/2011, 09:24   #13
 
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um im really in need of some help with this =S really want to be able to login my server =S
LegendsReborn is offline  
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