Hey everyone,
I got done with my Account Server last night. It's written in C#. The system uses 5,900kb now... but there's a problem. The client goes through it nicely... It hits the game server and the socket at the account server is disconnected, but the program gains 100kb in the process and then doesn't go back down. It stays at 6,000kb. Each time I log in, the RAM intake increases by 100kb. I don't think that the program is saving anything and I'm not using threads. I am using a queue but I don't think that would cause it (because again, it's not saving anything). What should I look at next? Is this a common problem?
Thanks,
Sincerely
Fang
EDIT: I checked all of the queues... lists... dictionaries... and threads, but they all drop the connection. I'm confused. =\ After another login attempt, I noticed it increases by exactly 100kb.






