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Mesh Id For Monsters 5165

Discussion on Mesh Id For Monsters 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Mesh Id For Monsters 5165

Basicaly im trying to find out the mesh ids of the monsters in my conquer client 5165.I have had a read about and all i can find is you decrypt the monster.dat from you client. So i done this but i cant figue out with one is the mesh id. If this is not the right way to do this can someone point me in the right direction please. This problem is really holding me back from geting on with my server.?

This is out of the monster.dat

[GuildBeast]
SizeAdd=1
ZoomPercent=100
MaxLife=65535
Level=1
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=3120
AntiType=0
Armet=0
ArmetColor=3
RWeapon=0
LWeapon=0
LWeaponColor=3
Misc=0
Mount=0
BattleLev=0
ExtraExp=100
StcType=0
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Old 01/07/2011, 12:20   #2
 
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This what your searching for?
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File Type: txt Mob IDs.txt (3.4 KB, 291 views)
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Old 01/07/2011, 14:03   #3
 
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Unhappy

Quote:
Originally Posted by FireDown View Post
This what your searching for?
Thank you thats what i was looking for. Just wondering if theres any guides into adding monster to the game. I just added one my self and it messed up. I added this to Monster.txt in OldCODB

1000 BlueRockMonster 1 738 58 3184 1000 70 1000 0 0 2 70 21 1001 3 True 10 1000 5000 1000 12 True

Also i added to the spwarn table then restared the server and i got errors in mob.cs and database.cs
When adding a new mob do i have to do anythink in the mob.cs of database.cs ?
And with this dose this have to be a certan number or can it be what you like the number is highlighted in red ???
1000 BlueRockMonster 1 738 58 3184 1000 70 1000 0 0 2 70 21 1001 3 True 10 1000 5000 1000 12 True

I would be more than greatfull if someone could guide me the right way i have looked right though the forum and i can not really find a way to add Monsters to the game.
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Old 01/07/2011, 18:45   #4
 
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Old 01/07/2011, 18:49   #5
 
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Quote:
Originally Posted by FireDown View Post
This what your searching for?
I actually wrote this (a long time ago) based on the 4351 client, I'm sure there have been additions from 4351->5165.
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Old 01/07/2011, 19:13   #6
 
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yes i dont this they are any good for 5165 compairing some mesh i have in game to whats in that file they are differnt so i still have the same problem of find the mesh for monsters. Is there a program that can read the gameclient to see what the mesh is??? There has gota be a way to find out how to get the mesh id.
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