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Fairly easy
Step 1: Create a data structure to store worldwide squamas dictionary or w/e)
Step 2: Add these to your spawn screen method. tq probably has some simply general data subtype for it or w/e or just use an effect packet to show the effect.
Step 3: Check player movements to see if it matches one of the world squamas
Step 4: Give out a random prize to whoever lands on it
Step 5: Change the squama location to a new random location (personally I'd do a db of all possible squama locations)
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