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[Needed] New Patch Npcs and monsters data
Discussion on [Needed] New Patch Npcs and monsters data within the CO2 Private Server forum part of the Conquer Online 2 category.
12/10/2010, 05:02
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#1
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[Needed] New Patch Npcs and monsters data
Hello PVPers ,, long time for me not to be around (i was abroad for a year or so)
anyway i am trying to get back to some fun so i decided to work on a 5330 source for now i am analyzing the new packet structure and stuff, i thought i may save some time by asking if anyone have the new Npcs and monsters data or can help making them i would appreciate it very much
thanks in advance
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12/10/2010, 05:08
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#2
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Npc/monster data? you mean the new packets associated with them? New packet structure, showing hp window for bosses type stuff? Or do you mean just the new mesh numbers? I have a bunch of them logged on my forum but we didn't bother after a certain point.
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12/10/2010, 05:15
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#3
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Quote:
Originally Posted by pro4never
Npc/monster data? you mean the new packets associated with them? New packet structure, showing hp window for bosses type stuff? Or do you mean just the new mesh numbers? I have a bunch of them logged on my forum but we didn't bother after a certain point.
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i meant the database tables for them (meshes locations ...etc)
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12/10/2010, 05:19
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#4
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Ahh I haven't bothered recording that... Why not just use a proxy though?
I released my crappy proxy to the public recently. You could quite easily modify it to place all the npcs in a database like they are on real servers and it would just take jumping around for like 2 minutes.
It already stores it for dmap calculations but not much work to log them for use in db.
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12/10/2010, 05:23
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#5
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Quote:
Originally Posted by pro4never
Ahh I haven't bothered recording that... Why not just use a proxy though?
I released my crappy proxy to the public recently. You could quite easily modify it to place all the npcs in a database like they are on real servers and it would just take jumping around for like 2 minutes.
It already stores it for dmap calculations but not much work to log them for use in db.
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actually i dd made my proxy and jumping around is not a bad idea but that needs much more time to check all maps and wont help with some server data such as (Mob Max Hp ,dex,Max/Min Dmg and all alike server side data)
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12/10/2010, 05:51
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#6
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That's all in monstertype.dat
And yah... never thought of tracking mob spawns through proxy... I'll def look into that.
Just need a simple way to categorize what counts as a 'spawn'. Maybe just chunk up a map into sections and then determine how many of each type of mob exist in each 'chunk' (maybe a screen or so size) and then classify those as a spawn. If not you either have to do very large spawns which gets messy or very, very small spawns which gets cpu/ram intensive.
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12/10/2010, 05:52
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#7
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Does the public decrypter still work for the more recent monstertype.dats?
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12/10/2010, 05:53
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#8
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Quote:
Originally Posted by FuriousFag
Does the public decrypter still work for the more recent monstertype.dats?
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They gave out the encryption key for most of the diff .dat files iirc so I'm assuming it does (I decrypted itemtype fairly recently so I know it works on at least that... changing mobtype and not itemtype encryption would be rather... dumb.
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